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GDScript: Remove unused switch
, case
and do
CF keywords
They had been reserved for future implementation, but we now have the `match` CF keyword which does the same and more. According to @reduz `do` was even added by mistake when copying from the shader language parser, it was never intended to add support for `do`... `while` loops, as the syntax would be awkward in GDScript, and the added sugar is not worth it. Fixes #25787.
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5 changed files with 1 additions and 20 deletions
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@ -80,10 +80,7 @@ const char *GDScriptTokenizer::token_names[TK_MAX] = {
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"elif",
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"else",
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"for",
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"do",
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"while",
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"switch (reserved)",
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"case (reserved)",
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"break",
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"continue",
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"pass",
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@ -224,9 +221,6 @@ static const _kws _keyword_list[] = {
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{ GDScriptTokenizer::TK_CF_ELSE, "else" },
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{ GDScriptTokenizer::TK_CF_FOR, "for" },
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{ GDScriptTokenizer::TK_CF_WHILE, "while" },
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{ GDScriptTokenizer::TK_CF_DO, "do" },
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{ GDScriptTokenizer::TK_CF_SWITCH, "switch" },
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{ GDScriptTokenizer::TK_CF_CASE, "case" },
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{ GDScriptTokenizer::TK_CF_BREAK, "break" },
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{ GDScriptTokenizer::TK_CF_CONTINUE, "continue" },
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{ GDScriptTokenizer::TK_CF_RETURN, "return" },
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@ -291,9 +285,6 @@ bool GDScriptTokenizer::is_token_literal(int p_offset, bool variable_safe) const
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case TK_CF_ELSE:
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case TK_CF_FOR:
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case TK_CF_WHILE:
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case TK_CF_DO:
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case TK_CF_SWITCH:
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case TK_CF_CASE:
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case TK_CF_BREAK:
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case TK_CF_CONTINUE:
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case TK_CF_RETURN:
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