Merge pull request #110004 from Kaleb-Reid/divide-luminance

Divide screen texture by luminance multiplier in compatibility
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Thaddeus Crews 2025-10-06 09:06:33 -05:00
commit d364dacac1
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2 changed files with 17 additions and 8 deletions

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@ -1423,6 +1423,7 @@ MaterialStorage::MaterialStorage() {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.apply_luminance_multiplier = true; // apply luminance multiplier to screen texture
actions.check_multiview_samplers = RasterizerGLES3::get_singleton()->is_xr_enabled();
actions.global_buffer_array_variable = "global_shader_uniforms";
actions.instance_uniform_index_variable = "instance_offset";