Fix the logic to restart the Godot application

This commit is contained in:
Fredia Huya-Kouadio 2022-05-23 12:33:15 -07:00
parent 9923851370
commit d38ffda2c3
9 changed files with 163 additions and 88 deletions

View file

@ -232,19 +232,6 @@ String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
return manifest_xr_features;
}
String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) {
String package_name = p_preset->get("package/unique_name");
String manifest_instrumentation_text = vformat(
" <instrumentation\n"
" tools:node=\"replace\"\n"
" android:name=\".GodotInstrumentation\"\n"
" android:icon=\"@mipmap/icon\"\n"
" android:label=\"@string/godot_project_name_string\"\n"
" android:targetPackage=\"%s\" />\n",
package_name);
return manifest_instrumentation_text;
}
String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
bool uses_xr = xr_mode_index == XR_MODE_OPENXR;