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Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
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parent
14d021287b
commit
d4433ae6d3
149 changed files with 645 additions and 708 deletions
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@ -1899,7 +1899,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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tool_select->set_button_group(bg);
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tool_select->set_pressed(true);
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tool_select->set_tooltip(TTR("Select and move nodes.\nRMB: Add node at position clicked.\nShift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes."));
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tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
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tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
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tool_create = memnew(Button);
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tool_create->set_flat(true);
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@ -1907,7 +1907,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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tool_create->set_toggle_mode(true);
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tool_create->set_button_group(bg);
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tool_create->set_tooltip(TTR("Create new nodes."));
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tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
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tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
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tool_connect = memnew(Button);
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tool_connect->set_flat(true);
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@ -1915,7 +1915,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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tool_connect->set_toggle_mode(true);
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tool_connect->set_button_group(bg);
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tool_connect->set_tooltip(TTR("Connect nodes."));
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tool_connect->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
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tool_connect->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
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tool_erase_hb = memnew(HBoxContainer);
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top_hb->add_child(tool_erase_hb);
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@ -1938,7 +1938,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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tool_erase = memnew(Button);
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tool_erase->set_flat(true);
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tool_erase->set_tooltip(TTR("Remove selected node or transition."));
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tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected), varray(false));
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tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false));
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tool_erase->set_disabled(true);
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tool_erase_hb->add_child(tool_erase);
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