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	Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
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					 149 changed files with 645 additions and 708 deletions
				
			
		|  | @ -147,12 +147,12 @@ MeshEditor::MeshEditor() { | |||
| 	light_1_switch = memnew(TextureButton); | ||||
| 	light_1_switch->set_toggle_mode(true); | ||||
| 	vb_light->add_child(light_1_switch); | ||||
| 	light_1_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed), varray(light_1_switch)); | ||||
| 	light_1_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed).bind(light_1_switch)); | ||||
| 
 | ||||
| 	light_2_switch = memnew(TextureButton); | ||||
| 	light_2_switch->set_toggle_mode(true); | ||||
| 	vb_light->add_child(light_2_switch); | ||||
| 	light_2_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed), varray(light_2_switch)); | ||||
| 	light_2_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed).bind(light_2_switch)); | ||||
| 
 | ||||
| 	first_enter = true; | ||||
| 
 | ||||
|  |  | |||
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	 Juan Linietsky
						Juan Linietsky