Remove Signal connect binds

Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
This commit is contained in:
Juan Linietsky 2022-07-28 22:56:41 +02:00
parent 14d021287b
commit d4433ae6d3
149 changed files with 645 additions and 708 deletions

View file

@ -1424,7 +1424,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Shader Editor"), main_split);
// Defer connect because Editor class is not in the binding system yet.
EditorNode::get_singleton()->call_deferred("connect", "resource_saved", callable_mp(this, &ShaderEditorPlugin::_resource_saved), varray(), CONNECT_DEFERRED);
EditorNode::get_singleton()->call_deferred("connect", "resource_saved", callable_mp(this, &ShaderEditorPlugin::_resource_saved), CONNECT_DEFERRED);
shader_create_dialog = memnew(ShaderCreateDialog);
vb->add_child(shader_create_dialog);