Remove Signal connect binds

Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
This commit is contained in:
Juan Linietsky 2022-07-28 22:56:41 +02:00
parent 14d021287b
commit d4433ae6d3
149 changed files with 645 additions and 708 deletions

View file

@ -128,7 +128,7 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
// Add to synchronizer list and setup visibility.
rep_state->config_add_sync(node, sync);
const ObjectID oid = node->get_instance_id();
sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed), varray(oid));
sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(oid));
if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) {
_update_sync_visibility(0, oid);
}