Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused.

This commit is contained in:
Eric M 2022-10-23 18:45:44 +10:00
parent 4546986d21
commit d499071e5b
6 changed files with 27 additions and 9 deletions

View file

@ -1734,7 +1734,7 @@ void ScriptEditor::ensure_select_current() {
if (tab_container->get_tab_count() && tab_container->get_current_tab() >= 0) {
ScriptEditorBase *se = _get_current_editor();
if (se) {
se->enable_editor();
se->enable_editor(this);
if (!grab_focus_block && is_visible_in_tree()) {
se->ensure_focus();
@ -2108,7 +2108,7 @@ void ScriptEditor::_update_script_names() {
ScriptEditorBase *se = _get_current_editor();
if (se) {
se->enable_editor();
se->enable_editor(this);
_update_selected_editor_menu();
}
}
@ -2273,7 +2273,7 @@ bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col,
if ((scr != nullptr && se->get_edited_resource() == p_resource) || se->get_edited_resource()->get_path() == p_resource->get_path()) {
if (should_open) {
se->enable_editor();
se->enable_editor(this);
if (tab_container->get_current_tab() != i) {
_go_to_tab(i);
@ -2329,7 +2329,7 @@ bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col,
tab_container->add_child(se);
if (p_grab_focus) {
se->enable_editor();
se->enable_editor(this);
}
// If we delete a script within the filesystem, the original resource path