Set DONT_PREFER_SMALL_BUFFERS_COMMITTED when initializing D3D12MA.

This commit is contained in:
Skyth 2025-10-29 14:30:01 +03:00
parent 2cb2c1fb5b
commit d4aa3e322d

View file

@ -6602,7 +6602,7 @@ Error RenderingDeviceDriverD3D12::_initialize_allocator() {
D3D12MA::ALLOCATOR_DESC allocator_desc = {};
allocator_desc.pDevice = device.Get();
allocator_desc.pAdapter = adapter.Get();
allocator_desc.Flags = D3D12MA::ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED;
allocator_desc.Flags = D3D12MA::ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED | D3D12MA::ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED;
HRESULT res = D3D12MA::CreateAllocator(&allocator_desc, &allocator);
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "D3D12MA::CreateAllocator failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");