Merge pull request #110881 from Paeniche/master

Fix /tutorial added twice in offline docs
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Rémi Verschelde 2025-10-07 14:33:41 +02:00
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@ -3048,19 +3048,19 @@
Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
</member>
<member name="rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv" type="int" setter="" getter="" default="2">
The subdivision amount of the first quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
The subdivision amount of the first quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
</member>
<member name="rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv" type="int" setter="" getter="" default="2">
The subdivision amount of the second quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
The subdivision amount of the second quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
</member>
<member name="rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv" type="int" setter="" getter="" default="3">
The subdivision amount of the third quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
The subdivision amount of the third quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
</member>
<member name="rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv" type="int" setter="" getter="" default="4">
The subdivision amount of the fourth quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
The subdivision amount of the fourth quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
</member>
<member name="rendering/lights_and_shadows/positional_shadow/atlas_size" type="int" setter="" getter="" default="4096">
The size of the shadow atlas used for [OmniLight3D] and [SpotLight3D] nodes. See the [url=$DOCS_URL/tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
The size of the shadow atlas used for [OmniLight3D] and [SpotLight3D] nodes. See the [url=$DOCS_URL/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
</member>
<member name="rendering/lights_and_shadows/positional_shadow/atlas_size.mobile" type="int" setter="" getter="" default="2048">
Lower-end override for [member rendering/lights_and_shadows/positional_shadow/atlas_size] on mobile devices, due to performance concerns or driver support.