Merge pull request #110881 from Paeniche/master

Fix /tutorial added twice in offline docs
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Rémi Verschelde 2025-10-07 14:33:41 +02:00
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@ -3048,19 +3048,19 @@
Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
</member> </member>
<member name="rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv" type="int" setter="" getter="" default="2"> <member name="rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv" type="int" setter="" getter="" default="2">
The subdivision amount of the first quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information. The subdivision amount of the first quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
</member> </member>
<member name="rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv" type="int" setter="" getter="" default="2"> <member name="rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv" type="int" setter="" getter="" default="2">
The subdivision amount of the second quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information. The subdivision amount of the second quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
</member> </member>
<member name="rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv" type="int" setter="" getter="" default="3"> <member name="rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv" type="int" setter="" getter="" default="3">
The subdivision amount of the third quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information. The subdivision amount of the third quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
</member> </member>
<member name="rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv" type="int" setter="" getter="" default="4"> <member name="rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv" type="int" setter="" getter="" default="4">
The subdivision amount of the fourth quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information. The subdivision amount of the fourth quadrant on the shadow atlas. See the [url=$DOCS_URL/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
</member> </member>
<member name="rendering/lights_and_shadows/positional_shadow/atlas_size" type="int" setter="" getter="" default="4096"> <member name="rendering/lights_and_shadows/positional_shadow/atlas_size" type="int" setter="" getter="" default="4096">
The size of the shadow atlas used for [OmniLight3D] and [SpotLight3D] nodes. See the [url=$DOCS_URL/tutorials/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information. The size of the shadow atlas used for [OmniLight3D] and [SpotLight3D] nodes. See the [url=$DOCS_URL/tutorials/3d/lights_and_shadows.html#shadow-atlas]documentation[/url] for more information.
</member> </member>
<member name="rendering/lights_and_shadows/positional_shadow/atlas_size.mobile" type="int" setter="" getter="" default="2048"> <member name="rendering/lights_and_shadows/positional_shadow/atlas_size.mobile" type="int" setter="" getter="" default="2048">
Lower-end override for [member rendering/lights_and_shadows/positional_shadow/atlas_size] on mobile devices, due to performance concerns or driver support. Lower-end override for [member rendering/lights_and_shadows/positional_shadow/atlas_size] on mobile devices, due to performance concerns or driver support.