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OpenGL: Fix shader compilation failure with shadow_to_opacity and unshaded
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@ -2273,7 +2273,11 @@ void main() {
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#if defined(USE_SHADOW_TO_OPACITY)
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#ifndef MODE_RENDER_DEPTH
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#ifndef MODE_UNSHADED
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alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
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#else
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alpha = 0.0;
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#endif
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#if defined(ALPHA_SCISSOR_USED)
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#ifdef RENDER_MATERIAL
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