mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
This commit is contained in:
parent
e949d6c2ae
commit
d52b70fb5e
42 changed files with 84 additions and 85 deletions
|
|
@ -103,7 +103,7 @@ def configure(env):
|
|||
|
||||
## Compile flags
|
||||
|
||||
env.Append(CPPPATH=['#platform/javascript'])
|
||||
env.Prepend(CPPPATH=['#platform/javascript'])
|
||||
env.Append(CPPDEFINES=['JAVASCRIPT_ENABLED', 'UNIX_ENABLED'])
|
||||
|
||||
# No multi-threading (SharedArrayBuffer) available yet,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue