Merge pull request #111466 from BastiaanOlij/fix_gles3_lightmap_uv2_attrib

Ensure uv2_attrib(_input) is available when rendering lightmap.
This commit is contained in:
Thaddeus Crews 2025-10-10 10:25:58 -05:00
commit d598753c1a
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@ -560,7 +560,7 @@ void vertex_shader(vec4 vertex_angle_attrib_input,
#if defined(UV_USED) #if defined(UV_USED)
vec2 uv_attrib_input, vec2 uv_attrib_input,
#endif #endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP) #if defined(UV2_USED) || defined(USE_LIGHTMAP) || defined(RENDER_MATERIAL)
vec2 uv2_attrib_input, vec2 uv2_attrib_input,
#endif #endif
#ifdef USE_MULTIVIEW #ifdef USE_MULTIVIEW
@ -915,7 +915,7 @@ void main() {
#if defined(UV_USED) #if defined(UV_USED)
uv_attrib, uv_attrib,
#endif #endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP) #if defined(UV2_USED) || defined(USE_LIGHTMAP) || defined(RENDER_MATERIAL)
uv2_attrib, uv2_attrib,
#endif #endif
#ifdef USE_MULTIVIEW #ifdef USE_MULTIVIEW
@ -948,7 +948,7 @@ void main() {
#if defined(UV_USED) #if defined(UV_USED)
uv_attrib, uv_attrib,
#endif #endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP) #if defined(UV2_USED) || defined(USE_LIGHTMAP) || defined(RENDER_MATERIAL)
uv2_attrib, uv2_attrib,
#endif #endif
#ifdef USE_MULTIVIEW #ifdef USE_MULTIVIEW