Add node started/finished signals for animation state machines

This commit is contained in:
Adam Johnston 2025-02-03 02:37:34 -08:00
parent 5dd76968d8
commit d72006119d
4 changed files with 62 additions and 17 deletions

View file

@ -93,4 +93,19 @@
<members>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" />
</members>
<signals>
<signal name="state_finished">
<param index="0" name="state" type="StringName" />
<description>
Emitted when the [param state] finishes playback. If [param state] is a state machine set to grouped mode, its signals are passed through with its name prefixed.
If there is a crossfade, this will be fired when the influence of the [method get_fading_from_node] animation is no longer present.
</description>
</signal>
<signal name="state_started">
<param index="0" name="state" type="StringName" />
<description>
Emitted when the [param state] starts playback. If [param state] is a state machine set to grouped mode, its signals are passed through with its name prefixed.
</description>
</signal>
</signals>
</class>

View file

@ -200,10 +200,12 @@ void AnimationNodeStateMachinePlayback::_set_current(AnimationNodeStateMachine *
return;
}
AnimationTree *tree = p_state_machine->process_state ? p_state_machine->process_state->tree : nullptr;
Ref<AnimationNodeStateMachine> anodesm = p_state_machine->find_node_by_path(current);
if (anodesm.is_null()) {
group_start_transition = Ref<AnimationNodeStateMachineTransition>();
group_end_transition = Ref<AnimationNodeStateMachineTransition>();
_signal_state_change(tree, current, true);
return;
}
@ -247,6 +249,8 @@ void AnimationNodeStateMachinePlayback::_set_current(AnimationNodeStateMachine *
if (anodesm_end_size != group_end_size) {
ERR_PRINT_ED("There is a mismatch in the number of end transitions in and out of the Grouped AnimationNodeStateMachine on AnimationNodeStateMachine: " + base_path + current + ".");
}
} else {
_signal_state_change(tree, current, true);
}
}
@ -346,12 +350,35 @@ float AnimationNodeStateMachinePlayback::get_fading_pos() const {
return fading_pos;
}
bool _is_grouped_state_machine(const Ref<AnimationNodeStateMachine> p_node) {
return p_node.is_valid() && p_node->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED;
}
void AnimationNodeStateMachinePlayback::_clear_fading(AnimationNodeStateMachine *p_state_machine, const StringName &p_state) {
if (!p_state.is_empty() && !_is_grouped_state_machine(p_state_machine->get_node(p_state))) {
_signal_state_change(p_state_machine->get_animation_tree(), p_state, false);
}
fading_from = StringName();
fadeing_from_nti = AnimationNode::NodeTimeInfo();
}
void AnimationNodeStateMachinePlayback::_signal_state_change(AnimationTree *p_animation_tree, const StringName &p_state, bool p_started) {
if (is_grouped && p_animation_tree && p_state != SceneStringName(Start) && p_state != SceneStringName(End)) {
AnimationNodeStateMachinePlayback *parent_playback = *_get_parent_playback(p_animation_tree);
if (parent_playback) {
String prefix = base_path.substr(base_path.rfind_char('/', base_path.length() - 2) + 1);
parent_playback->_signal_state_change(p_animation_tree, prefix + p_state, p_started);
}
}
emit_signal(p_started ? SceneStringName(state_started) : SceneStringName(state_finished), p_state);
}
void AnimationNodeStateMachinePlayback::_clear_path_children(AnimationTree *p_tree, AnimationNodeStateMachine *p_state_machine, bool p_test_only) {
List<AnimationNode::ChildNode> child_nodes;
p_state_machine->get_child_nodes(&child_nodes);
for (const AnimationNode::ChildNode &child_node : child_nodes) {
Ref<AnimationNodeStateMachine> anodesm = child_node.node;
if (anodesm.is_valid() && anodesm->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
if (_is_grouped_state_machine(anodesm)) {
Ref<AnimationNodeStateMachinePlayback> playback = p_tree->get(base_path + child_node.name + "/playback");
ERR_FAIL_COND(playback.is_null());
playback->_set_base_path(base_path + child_node.name + "/");
@ -678,8 +705,8 @@ bool AnimationNodeStateMachinePlayback::_make_travel_path(AnimationTree *p_tree,
}
}
AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::process(const String &p_base_path, AnimationNodeStateMachine *p_state_machine, const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
AnimationNode::NodeTimeInfo nti = _process(p_base_path, p_state_machine, p_playback_info, p_test_only);
AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
AnimationNode::NodeTimeInfo nti = _process(p_state_machine, p_playback_info, p_test_only);
start_request = StringName();
next_request = false;
stop_request = false;
@ -687,9 +714,7 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::process(const Str
return nti;
}
AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::_process(const String &p_base_path, AnimationNodeStateMachine *p_state_machine, const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
_set_base_path(p_base_path);
AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::_process(AnimationNodeStateMachine *p_state_machine, const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
AnimationTree *tree = p_state_machine->process_state->tree;
double p_time = p_playback_info.time;
@ -789,7 +814,7 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::_process(const St
if (teleport_request) {
teleport_request = false;
// Clear fadeing on teleport.
// Clear fading on teleport.
fading_from = StringName();
fadeing_from_nti = AnimationNode::NodeTimeInfo();
fading_pos = 0;
@ -871,8 +896,7 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::_process(const St
if (Animation::is_greater_or_equal_approx(fading_pos, fading_time)) {
// Finish fading.
fading_from = StringName();
fadeing_from_nti = AnimationNode::NodeTimeInfo();
_clear_fading(p_state_machine, fading_from);
}
}
@ -932,8 +956,7 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
pi.weight = 0;
p_state_machine->blend_node(p_state_machine->states[current].node, current, pi, AnimationNode::FILTER_IGNORE, true, p_test_only);
}
fading_from = StringName();
fadeing_from_nti = AnimationNode::NodeTimeInfo();
_clear_fading(p_state_machine, current);
fading_time = 0;
fading_pos = 0;
}
@ -998,9 +1021,8 @@ bool AnimationNodeStateMachinePlayback::_can_transition_to_next(AnimationTree *p
playback = playback->duplicate();
}
playback->_next_main();
// Then, fadeing should be end.
fading_from = StringName();
fadeing_from_nti = AnimationNode::NodeTimeInfo();
// Then, fading should end.
_clear_fading(p_state_machine, fading_from);
fading_pos = 0;
} else {
return true;
@ -1194,6 +1216,9 @@ void AnimationNodeStateMachinePlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
ClassDB::bind_method(D_METHOD("get_fading_from_node"), &AnimationNodeStateMachinePlayback::get_fading_from_node);
ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::_get_travel_path);
ADD_SIGNAL(MethodInfo(SceneStringName(state_started), PropertyInfo(Variant::STRING_NAME, "state")));
ADD_SIGNAL(MethodInfo(SceneStringName(state_finished), PropertyInfo(Variant::STRING_NAME, "state")));
}
AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() {
@ -1611,12 +1636,13 @@ Vector2 AnimationNodeStateMachine::get_graph_offset() const {
AnimationNode::NodeTimeInfo AnimationNodeStateMachine::_process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only) {
Ref<AnimationNodeStateMachinePlayback> playback_new = get_parameter(playback);
ERR_FAIL_COND_V(playback_new.is_null(), AnimationNode::NodeTimeInfo());
playback_new->_set_base_path(node_state.get_base_path());
playback_new->_set_grouped(state_machine_type == STATE_MACHINE_TYPE_GROUPED);
if (p_test_only) {
playback_new = playback_new->duplicate(); // Don't process original when testing.
}
return playback_new->process(node_state.get_base_path(), this, p_playback_info, p_test_only);
return playback_new->process(this, p_playback_info, p_test_only);
}
String AnimationNodeStateMachine::get_caption() const {

View file

@ -288,6 +288,8 @@ class AnimationNodeStateMachinePlayback : public Resource {
bool is_grouped = false;
void _clear_fading(AnimationNodeStateMachine *p_state_machine, const StringName &p_state);
void _signal_state_change(AnimationTree *p_animation_tree, const StringName &p_state, bool p_started);
void _travel_main(const StringName &p_state, bool p_reset_on_teleport = true);
void _start_main(const StringName &p_state, bool p_reset = true);
void _next_main();
@ -302,8 +304,8 @@ class AnimationNodeStateMachinePlayback : public Resource {
bool _travel_children(AnimationTree *p_tree, AnimationNodeStateMachine *p_state_machine, const String &p_path, bool p_is_allow_transition_to_self, bool p_is_parent_same_state, bool p_test_only);
void _start_children(AnimationTree *p_tree, AnimationNodeStateMachine *p_state_machine, const String &p_path, bool p_test_only);
AnimationNode::NodeTimeInfo process(const String &p_base_path, AnimationNodeStateMachine *p_state_machine, const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only);
AnimationNode::NodeTimeInfo _process(const String &p_base_path, AnimationNodeStateMachine *p_state_machine, const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only);
AnimationNode::NodeTimeInfo process(AnimationNodeStateMachine *p_state_machine, const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only);
AnimationNode::NodeTimeInfo _process(AnimationNodeStateMachine *p_state_machine, const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only);
bool _check_advance_condition(const Ref<AnimationNodeStateMachine> p_state_machine, const Ref<AnimationNodeStateMachineTransition> p_transition) const;
bool _transition_to_next_recursive(AnimationTree *p_tree, AnimationNodeStateMachine *p_state_machine, double p_delta, bool p_test_only);

View file

@ -153,6 +153,8 @@ public:
const StringName Start = "Start";
const StringName End = "End";
const StringName state_started = "state_started";
const StringName state_finished = "state_finished";
const StringName FlatButton = "FlatButton";
};