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Use better initialization value for normalmap, fixes #14720
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@ -1648,7 +1648,7 @@ void main() {
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#if defined(ENABLE_NORMALMAP)
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#if defined(ENABLE_NORMALMAP)
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vec3 normalmap = vec3(0.0);
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vec3 normalmap = vec3(0.5);
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#endif
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#endif
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float normaldepth=1.0;
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float normaldepth=1.0;
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