Create ParticlesMaterialConversionPlugin and format generated shader code

This commit is contained in:
Hiroshi Ogawa 2017-10-12 20:12:50 +09:00
parent 409e58e67a
commit d777681882
5 changed files with 221 additions and 166 deletions

View file

@ -5525,6 +5525,10 @@ EditorNode::EditorNode() {
Ref<SpatialMaterialConversionPlugin> spatial_mat_convert;
spatial_mat_convert.instance();
resource_conversion_plugins.push_back(spatial_mat_convert);
Ref<ParticlesMaterialConversionPlugin> particles_mat_convert;
particles_mat_convert.instance();
resource_conversion_plugins.push_back(particles_mat_convert);
}
circle_step_msec = OS::get_singleton()->get_ticks_msec();
circle_step_frame = Engine::get_singleton()->get_frames_drawn();