[Net] Refactor RPCs, remove RSETs

In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
  (reliable/unreliable/ordered) and channel (channels are not actually
  implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
  scripts that now only needs a single `get_rpc_methods` function.
This commit is contained in:
Fabio Alessandrelli 2021-05-26 14:07:57 +02:00
parent 0aabfb341a
commit d779b5aa3e
23 changed files with 251 additions and 1545 deletions

View file

@ -62,8 +62,6 @@ struct NativeScriptDesc {
godot_nativescript_property_get_func getter;
PropertyInfo info;
Variant default_value;
int rset_mode = 0;
uint16_t rset_property_id;
String documentation;
};
@ -72,9 +70,8 @@ struct NativeScriptDesc {
String documentation;
};
uint16_t rpc_count = 0;
Map<StringName, Method> methods;
uint16_t rset_count = 0;
Vector<MultiplayerAPI::RPCConfig> rpc_methods;
OrderedHashMap<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
@ -178,17 +175,7 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
virtual Vector<ScriptNetData> get_rpc_methods() const override;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
virtual StringName get_rpc_method(uint16_t p_id) const override;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
virtual Vector<ScriptNetData> get_rset_properties() const override;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const override;
virtual StringName get_rset_property(uint16_t p_id) const override;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
String get_class_documentation() const;
String get_method_documentation(const StringName &p_method) const;
@ -226,17 +213,7 @@ public:
String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
virtual ScriptLanguage *get_language();