[Net] Refactor RPCs, remove RSETs

In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
  (reliable/unreliable/ordered) and channel (channels are not actually
  implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
  scripts that now only needs a single `get_rpc_methods` function.
This commit is contained in:
Fabio Alessandrelli 2021-05-26 14:07:57 +02:00
parent 0aabfb341a
commit d779b5aa3e
23 changed files with 251 additions and 1545 deletions

View file

@ -61,8 +61,7 @@ private:
Map<StringName, PropertyInfo> _properties_info;
Map<StringName, MethodInfo> _signals_info;
Map<StringName, MethodInfo> _methods_info;
Vector<ScriptNetData> _rpc_methods;
Vector<ScriptNetData> _rpc_variables;
Vector<MultiplayerAPI::RPCConfig> _rpc_methods;
Set<Object *> _instances;
//exported members
@ -137,17 +136,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
virtual Vector<ScriptNetData> get_rpc_methods() const override;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
virtual Vector<ScriptNetData> get_rset_properties() const override;
virtual uint16_t get_rset_property_id(const StringName &p_property) const override;
virtual StringName get_rset_property(const uint16_t p_rset_property_id) const override;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const override;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
PluginScript();
void init(PluginScriptLanguage *language);