[Net] Refactor RPCs, remove RSETs

In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
  (reliable/unreliable/ordered) and channel (channels are not actually
  implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
  scripts that now only needs a single `get_rpc_methods` function.
This commit is contained in:
Fabio Alessandrelli 2021-05-26 14:07:57 +02:00
parent 0aabfb341a
commit d779b5aa3e
23 changed files with 251 additions and 1545 deletions

View file

@ -136,8 +136,7 @@ private:
Map<StringName, EventSignal> event_signals;
bool signals_invalidated = true;
Vector<ScriptNetData> rpc_functions;
Vector<ScriptNetData> rpc_variables;
Vector<MultiplayerAPI::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
List<PropertyInfo> exported_members_cache; // members_cache
@ -235,17 +234,7 @@ public:
int get_member_line(const StringName &p_member) const override;
Vector<ScriptNetData> get_rpc_methods() const override;
uint16_t get_rpc_method_id(const StringName &p_method) const override;
StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
Vector<ScriptNetData> get_rset_properties() const override;
uint16_t get_rset_property_id(const StringName &p_variable) const override;
StringName get_rset_property(const uint16_t p_variable_id) const override;
MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@ -322,17 +311,7 @@ public:
void refcount_incremented() override;
bool refcount_decremented() override;
Vector<ScriptNetData> get_rpc_methods() const override;
uint16_t get_rpc_method_id(const StringName &p_method) const override;
StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
Vector<ScriptNetData> get_rset_properties() const override;
uint16_t get_rset_property_id(const StringName &p_variable) const override;
StringName get_rset_property(const uint16_t p_variable_id) const override;
MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
void notification(int p_notification) override;
void _call_notification(int p_notification);