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Fix broken normals in meshes with blend shapes
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@ -26,7 +26,7 @@ ARRAY_INDEX=8,
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layout(location = 0) in highp VFORMAT vertex_attrib;
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/* clang-format on */
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#ifdef ENABLE_OCTAHEDRAL_COMPRESSION
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layout(location = 2) in vec4 normal_tangent_attrib;
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layout(location = 1) in vec4 normal_tangent_attrib;
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#else
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layout(location = 1) in vec3 normal_attrib;
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#endif
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