Save 4 bytes in ENet multiplayer protocol.

Avoid sending encoded packet flags (reliable/unreliable/ordered) as
that's already been done by ENet itself and we can read them from the
incoming packet.
This commit is contained in:
Fabio Alessandrelli 2019-01-15 08:32:17 +01:00
parent 9ed34d4423
commit d7cd25ad9c

View file

@ -339,11 +339,10 @@ void NetworkedMultiplayerENet::poll() {
uint32_t *id = (uint32_t *)event.peer->data; uint32_t *id = (uint32_t *)event.peer->data;
ERR_CONTINUE(event.packet->dataLength < 12) ERR_CONTINUE(event.packet->dataLength < 8)
uint32_t source = decode_uint32(&event.packet->data[0]); uint32_t source = decode_uint32(&event.packet->data[0]);
int target = decode_uint32(&event.packet->data[4]); int target = decode_uint32(&event.packet->data[4]);
uint32_t flags = decode_uint32(&event.packet->data[8]);
packet.from = source; packet.from = source;
packet.channel = event.channelID; packet.channel = event.channelID;
@ -364,7 +363,7 @@ void NetworkedMultiplayerENet::poll() {
if (uint32_t(E->key()) == source) // Do not resend to self if (uint32_t(E->key()) == source) // Do not resend to self
continue; continue;
ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags); ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
enet_peer_send(E->get(), event.channelID, packet2); enet_peer_send(E->get(), event.channelID, packet2);
} }
@ -378,7 +377,7 @@ void NetworkedMultiplayerENet::poll() {
if (uint32_t(E->key()) == source || E->key() == -target) // Do not resend to self, also do not send to excluded if (uint32_t(E->key()) == source || E->key() == -target) // Do not resend to self, also do not send to excluded
continue; continue;
ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags); ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
enet_peer_send(E->get(), event.channelID, packet2); enet_peer_send(E->get(), event.channelID, packet2);
} }
@ -497,8 +496,8 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buff
current_packet = incoming_packets.front()->get(); current_packet = incoming_packets.front()->get();
incoming_packets.pop_front(); incoming_packets.pop_front();
*r_buffer = (const uint8_t *)(&current_packet.packet->data[12]); *r_buffer = (const uint8_t *)(&current_packet.packet->data[8]);
r_buffer_size = current_packet.packet->dataLength - 12; r_buffer_size = current_packet.packet->dataLength - 8;
return OK; return OK;
} }
@ -543,11 +542,10 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
} }
} }
ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 12, packet_flags); ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 8, packet_flags);
encode_uint32(unique_id, &packet->data[0]); // Source ID encode_uint32(unique_id, &packet->data[0]); // Source ID
encode_uint32(target_peer, &packet->data[4]); // Dest ID encode_uint32(target_peer, &packet->data[4]); // Dest ID
encode_uint32(packet_flags, &packet->data[8]); // Dest ID copymem(&packet->data[8], p_buffer, p_buffer_size);
copymem(&packet->data[12], p_buffer, p_buffer_size);
if (server) { if (server) {