mirror of
https://github.com/godotengine/godot.git
synced 2025-10-29 04:34:39 +00:00
-improved physics ccd
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
This commit is contained in:
parent
8c1731b679
commit
d7d65fa2f2
65 changed files with 69974 additions and 68330 deletions
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@ -15,6 +15,7 @@ func disable():
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func _ready():
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# Initalization here
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get_node("Timer").start()
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pass
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@ -1,14 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<resource_file type="PackedScene" subresource_count="5" version="0.99" version_name="Godot Engine v0.99.3037-pre-beta">
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<ext_resource path="res://bullet.png" type="Texture"></ext_resource>
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<ext_resource path="res://bullet.gd" type="GDScript"></ext_resource>
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<resource type="CircleShape2D" path="local://0">
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<string name="resource/name"> "" </string>
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<resource_file type="PackedScene" subresource_count="5" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
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<ext_resource path="res://bullet.*" type="Texture"></ext_resource>
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<ext_resource path="res://bullet.*" type="Script"></ext_resource>
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<resource type="CircleShape2D" path="local://1">
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<real name="custom_solver_bias"> 0 </real>
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<real name="radius"> 10 </real>
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<resource name="script/script"></resource>
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</resource>
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<resource type="Animation" path="local://1">
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<resource type="Animation" path="local://2">
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<string name="resource/name"> "shutdown" </string>
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<real name="length"> 1.5 </real>
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<bool name="loop"> False </bool>
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@ -16,13 +15,13 @@
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "particles:config/emitting" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys">
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1">
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<array len="1" shared="false">
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<bool> False </bool>
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</array>
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<string> "times" </string>
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@ -31,13 +30,13 @@
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<string name="tracks/1/type"> "value" </string>
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<node_path name="tracks/1/path"> "sprite:visibility/self_opacity" </node_path>
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<int name="tracks/1/interp"> 1 </int>
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<dictionary name="tracks/1/keys">
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<dictionary name="tracks/1/keys" shared="false">
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<string> "cont" </string>
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<bool> True </bool>
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<string> "transitions" </string>
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<real_array len="2"> 1, 1 </real_array>
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<string> "values" </string>
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<array len="2">
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<array len="2" shared="false">
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<real> 1 </real>
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<real> 0 </real>
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</array>
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@ -47,14 +46,14 @@
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<string name="tracks/2/type"> "method" </string>
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<node_path name="tracks/2/path"> "." </node_path>
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<int name="tracks/2/interp"> 1 </int>
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<dictionary name="tracks/2/keys">
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<dictionary name="tracks/2/keys" shared="false">
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<string> "transitions" </string>
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<real_array len="1"> 1 </real_array>
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<string> "values" </string>
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<array len="1">
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<dictionary>
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<array len="1" shared="false">
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<dictionary shared="false">
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<string> "args" </string>
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<array len="0">
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<array len="0" shared="false">
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</array>
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<string> "method" </string>
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<string> "queue_free" </string>
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@ -63,33 +62,25 @@
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<string> "times" </string>
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<real_array len="1"> 1.31 </real_array>
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</dictionary>
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<resource name="script/script"></resource>
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</resource>
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<main_resource>
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<string name="resource/name"> "" </string>
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<dictionary name="_bundled">
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<dictionary name="_bundled" shared="false">
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<string> "names" </string>
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<string_array len="109">
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<string_array len="111">
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<string> "bullet" </string>
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<string> "RigidBody2D" </string>
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<string> "process/process" </string>
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<string> "process/fixed_process" </string>
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<string> "process/input" </string>
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<string> "process/unhandled_input" </string>
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<string> "process/mode" </string>
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<string> "visibility/visible" </string>
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<string> "visibility/toplevel" </string>
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<string> "visibility/opacity" </string>
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<string> "visibility/self_opacity" </string>
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<string> "visibility/on_top" </string>
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<string> "visibility/blend_mode" </string>
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<string> "transform/notify" </string>
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<string> "transform/pos" </string>
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<string> "transform/rot" </string>
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<string> "transform/scale" </string>
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<string> "shape_count" </string>
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<string> "shapes/0/shape" </string>
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<string> "shapes/0/transform" </string>
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<string> "shapes/0/trigger" </string>
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<string> "mode" </string>
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<string> "mass" </string>
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<string> "friction" </string>
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@ -106,8 +97,10 @@
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<string> "__meta__" </string>
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<string> "particles" </string>
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<string> "Particles2D" </string>
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<string> "visibility/blend_mode" </string>
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<string> "config/amount" </string>
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<string> "config/lifetime" </string>
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<string> "config/time_scale" </string>
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<string> "config/preprocess" </string>
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<string> "config/emit_timeout" </string>
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<string> "config/emitting" </string>
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@ -115,11 +108,14 @@
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<string> "config/half_extents" </string>
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<string> "config/local_space" </string>
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<string> "config/explosiveness" </string>
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<string> "config/flip_h" </string>
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<string> "config/flip_v" </string>
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<string> "config/texture" </string>
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<string> "params/direction" </string>
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<string> "params/spread" </string>
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<string> "params/linear_velocity" </string>
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<string> "params/spin_velocity" </string>
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<string> "params/orbit_velocity" </string>
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<string> "params/gravity_direction" </string>
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<string> "params/gravity_strength" </string>
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<string> "params/radial_accel" </string>
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@ -132,6 +128,7 @@
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<string> "randomness/spread" </string>
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<string> "randomness/linear_velocity" </string>
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<string> "randomness/spin_velocity" </string>
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<string> "randomness/orbit_velocity" </string>
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<string> "randomness/gravity_direction" </string>
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<string> "randomness/gravity_strength" </string>
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<string> "randomness/radial_accel" </string>
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@ -149,6 +146,7 @@
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<string> "phase_2/color" </string>
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<string> "phase_3/pos" </string>
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<string> "phase_3/color" </string>
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<string> "emission_points" </string>
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<string> "sprite" </string>
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<string> "Sprite" </string>
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<string> "texture" </string>
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@ -164,6 +162,7 @@
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<string> "region_rect" </string>
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<string> "CollisionShape2D" </string>
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<string> "shape" </string>
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<string> "trigger" </string>
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<string> "Timer" </string>
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<string> "wait_time" </string>
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<string> "one_shot" </string>
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@ -173,8 +172,9 @@
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<string> "playback/process_mode" </string>
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<string> "playback/default_blend_time" </string>
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<string> "root/root" </string>
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<string> "speed" </string>
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<string> "anims/shutdown" </string>
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<string> "playback/active" </string>
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<string> "playback/speed" </string>
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<string> "blend_times" </string>
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<string> "autoplay" </string>
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<string> "disable" </string>
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@ -187,99 +187,150 @@
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<string> "node_count" </string>
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<int> 6 </int>
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<string> "variants" </string>
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<array len="27">
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<bool> False </bool>
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<int> 0 </int>
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<array len="27" shared="false">
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<bool> True </bool>
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<real> 1 </real>
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<vector2> 0, 0 </vector2>
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<real> 0 </real>
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<vector2> 1, 1 </vector2>
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<int> 1 </int>
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<resource resource_type="CircleShape2D" path="local://0"> </resource>
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<resource resource_type="Shape2D" path="local://1"> </resource>
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<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
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<resource resource_type="GDScript" path="res://bullet.gd"> </resource>
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<dictionary>
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<bool> False </bool>
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<int> 0 </int>
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<int> 2 </int>
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<resource resource_type="Script" path="res://bullet.*"> </resource>
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<dictionary shared="false">
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<string> "__editor_plugin_states__" </string>
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<dictionary>
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<dictionary shared="false">
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<string> "Script" </string>
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<dictionary>
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<dictionary shared="false">
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<string> "current" </string>
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<int> 0 </int>
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<int> 2 </int>
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<string> "sources" </string>
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<array len="3">
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<array len="3" shared="false">
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<string> "res://enemy.gd" </string>
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<string> "res://player.gd" </string>
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<string> "res://bullet.gd" </string>
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</array>
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</dictionary>
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<string> "2D" </string>
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<dictionary>
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<dictionary shared="false">
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<string> "pixel_snap" </string>
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<bool> False </bool>
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<string> "zoom" </string>
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<real> 3.424785 </real>
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<string> "ofs" </string>
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<vector2> -74.7573, -35.9676 </vector2>
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</dictionary>
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<string> "3D" </string>
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<dictionary>
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<dictionary shared="false">
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<string> "zfar" </string>
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<real> 500 </real>
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<string> "fov" </string>
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<real> 45 </real>
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<string> "window_mode" </string>
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<int> 0 </int>
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<string> "window_0" </string>
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<dictionary>
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<string> "distance" </string>
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<real> 10.07268 </real>
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<string> "default_light" </string>
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<bool> True </bool>
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<string> "x_rot" </string>
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<real> 0.337 </real>
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<string> "y_rot" </string>
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<real> -0.575 </real>
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<string> "show_grid" </string>
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<bool> True </bool>
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<string> "show_origin" </string>
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<bool> True </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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<string> "viewports" </string>
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<array len="4" shared="false">
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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</array>
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<string> "viewport_mode" </string>
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<int> 1 </int>
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<string> "default_light" </string>
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<bool> True </bool>
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<string> "show_grid" </string>
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<bool> True </bool>
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<string> "show_origin" </string>
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<bool> True </bool>
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<string> "znear" </string>
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<real> 0.1 </real>
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</dictionary>
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</dictionary>
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<string> "__editor_run_settings__" </string>
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<dictionary>
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<dictionary shared="false">
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<string> "custom_args" </string>
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<string> "-l $scene" </string>
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<string> "run_mode" </string>
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<int> 0 </int>
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</dictionary>
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<string> "__editor_plugin_screen__" </string>
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<string> "Script" </string>
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<string> "2D" </string>
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</dictionary>
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<real> 0.559322 </real>
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<int> 24 </int>
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<real> 0.1 </real>
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<resource resource_type="Texture" path="res://bullet.png"> </resource>
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<resource resource_type="Texture" path="res://bullet.*"> </resource>
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<real> 10 </real>
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<int> 2 </int>
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<color> 1, 1, 1, 1 </color>
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<color> 1, 0, 0, 0 </color>
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<color> 0, 0, 0, 1 </color>
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<resource name=""></resource> <rect2> 0, 0, 0, 0 </rect2>
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<vector2_array len="0"> </vector2_array>
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<rect2> 0, 0, 0, 0 </rect2>
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<node_path> ".." </node_path>
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<resource resource_type="Animation" path="local://1"> </resource>
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||||
<array len="0">
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||||
<resource resource_type="Animation" path="local://2"> </resource>
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||||
<array len="0" shared="false">
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||||
</array>
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||||
<string> "" </string>
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||||
</array>
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<string> "nodes" </string>
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<int_array len="356"> -1, -1, 1, 0, -1, 32, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 2, 14, 4, 15, 5, 16, 6, 17, 7, 18, 8, 19, 9, 20, 1, 21, 3, 22, 3, 23, 5, 24, 0, 25, 0, 26, 1, 27, 0, 28, 2, 29, 2, 30, 4, 31, 5, 32, 10, 33, 11, 0, 0, 0, 35, 34, -1, 59, 2, 2, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 12, 10, 3, 11, 2, 12, 7, 13, 0, 14, 4, 15, 5, 16, 6, 36, 13, 37, 14, 38, 5, 39, 5, 40, 2, 41, 4, 42, 4, 43, 0, 44, 3, 45, 15, 46, 5, 47, 16, 48, 5, 49, 5, 50, 5, 51, 5, 52, 5, 53, 5, 54, 5, 55, 3, 56, 5, 57, 5, 58, 5, 59, 5, 60, 5, 61, 5, 62, 5, 63, 5, 64, 5, 65, 5, 66, 5, 67, 5, 68, 5, 69, 5, 70, 17, 71, 5, 72, 18, 73, 3, 74, 19, 75, 3, 76, 20, 77, 3, 78, 20, 32, 21, 0, 0, 0, 80, 79, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 0, 14, 4, 15, 5, 16, 6, 81, 15, 82, 2, 83, 4, 84, 0, 85, 0, 86, 7, 87, 7, 88, 1, 89, 18, 90, 0, 91, 22, 32, 21, 0, 0, 0, 92, 92, -1, 17, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 0, 9, 3, 10, 3, 11, 2, 12, 1, 13, 2, 14, 4, 15, 5, 16, 6, 93, 8, 32, 21, 0, 0, 0, 94, 94, -1, 9, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 95, 3, 96, 2, 97, 2, 32, 21, 0, 0, 0, 99, 98, -1, 13, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 100, 7, 101, 5, 102, 23, 103, 3, 104, 24, 105, 25, 106, 26, 32, 21, 0 </int_array>
|
||||
<int_array len="282"> -1, -1, 1, 0, -1, 25, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 8, 13, 9, 14, 1, 15, 1, 16, 3, 17, 8, 18, 10, 19, 9, 20, 8, 21, 0, 22, 0, 23, 2, 24, 3, 25, 11, 26, 12, 0, 0, 0, 28, 27, -1, 57, 2, 0, 3, 13, 4, 1, 5, 0, 29, 5, 6, 2, 7, 3, 8, 4, 30, 14, 31, 15, 32, 1, 33, 3, 34, 3, 35, 0, 36, 2, 37, 2, 38, 8, 39, 1, 40, 8, 41, 8, 42, 16, 43, 3, 44, 17, 45, 3, 46, 3, 47, 3, 48, 3, 49, 3, 50, 3, 51, 3, 52, 3, 53, 1, 54, 3, 55, 3, 56, 3, 57, 3, 58, 3, 59, 3, 60, 3, 61, 3, 62, 3, 63, 3, 64, 3, 65, 3, 66, 3, 67, 3, 68, 3, 69, 10, 70, 3, 71, 18, 72, 1, 73, 19, 74, 1, 75, 20, 76, 1, 77, 20, 78, 21, 0, 0, 0, 80, 79, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 81, 16, 82, 0, 83, 2, 84, 8, 85, 8, 86, 5, 87, 5, 88, 9, 89, 18, 90, 8, 91, 22, 0, 0, 0, 92, 92, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 93, 6, 94, 8, 0, 0, 0, 95, 95, -1, 3, 96, 1, 97, 0, 98, 8, 0, 0, 0, 100, 99, -1, 8, 101, 5, 102, 3, 103, 23, 104, 24, 105, 0, 106, 1, 107, 25, 108, 26, 0 </int_array>
|
||||
<string> "conns" </string>
|
||||
<int_array len="6"> 4, 0, 108, 107, 2, 0 </int_array>
|
||||
<int_array len="6"> 4, 0, 110, 109, 2, 0 </int_array>
|
||||
</dictionary>
|
||||
<resource name="script/script"></resource>
|
||||
|
||||
</main_resource>
|
||||
</resource_file>
|
||||
|
|
@ -95,3 +95,4 @@ func _ready():
|
|||
rc_right=get_node("raycast_right")
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
<main_resource>
|
||||
<dictionary name="_bundled" shared="false">
|
||||
<string> "names" </string>
|
||||
<string_array len="39">
|
||||
<string_array len="46">
|
||||
<string> "moving_platform" </string>
|
||||
<string> "Node2D" </string>
|
||||
<string> "visibility/visible" </string>
|
||||
|
|
@ -25,16 +25,23 @@
|
|||
<string> "motion" </string>
|
||||
<string> "cycle" </string>
|
||||
<string> "platform" </string>
|
||||
<string> "StaticBody2D" </string>
|
||||
<string> "RigidBody2D" </string>
|
||||
<string> "shape_count" </string>
|
||||
<string> "shapes/0/shape" </string>
|
||||
<string> "shapes/0/transform" </string>
|
||||
<string> "shapes/0/trigger" </string>
|
||||
<string> "simulate_motion" </string>
|
||||
<string> "constant_linear_velocity" </string>
|
||||
<string> "constant_angular_velocity" </string>
|
||||
<string> "mode" </string>
|
||||
<string> "mass" </string>
|
||||
<string> "friction" </string>
|
||||
<string> "bounce" </string>
|
||||
<string> "custom_integrator" </string>
|
||||
<string> "continuous_cd" </string>
|
||||
<string> "contacts_reported" </string>
|
||||
<string> "contact_monitor" </string>
|
||||
<string> "active" </string>
|
||||
<string> "can_sleep" </string>
|
||||
<string> "velocity/linear" </string>
|
||||
<string> "velocity/angular" </string>
|
||||
<string> "Sprite" </string>
|
||||
<string> "texture" </string>
|
||||
<string> "centered" </string>
|
||||
|
|
@ -58,7 +65,7 @@
|
|||
<string> "node_count" </string>
|
||||
<int> 4 </int>
|
||||
<string> "variants" </string>
|
||||
<array len="16" shared="false">
|
||||
<array len="17" shared="false">
|
||||
<bool> True </bool>
|
||||
<real> 1 </real>
|
||||
<vector2> 0, 0 </vector2>
|
||||
|
|
@ -180,14 +187,15 @@
|
|||
<resource resource_type="Shape2D" path="local://1"> </resource>
|
||||
<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
|
||||
<bool> False </bool>
|
||||
<resource resource_type="Texture" path="res://moving_platform.*"> </resource>
|
||||
<int> 3 </int>
|
||||
<int> 0 </int>
|
||||
<resource resource_type="Texture" path="res://moving_platform.*"> </resource>
|
||||
<color> 1, 1, 1, 1 </color>
|
||||
<rect2> 0, 0, 0, 0 </rect2>
|
||||
<vector2_array len="4"> -88, -24, 88, -24, 88, 24, -88, 24 </vector2_array>
|
||||
</array>
|
||||
<string> "nodes" </string>
|
||||
<int_array len="136"> -1, -1, 1, 0, -1, 11, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 2, 12, 1, 0, 0, 0, 14, 13, -1, 16, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 15, 7, 16, 8, 17, 9, 18, 10, 19, 0, 20, 2, 21, 3, 22, 1, 23, 3, 0, 1, 0, 24, 24, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 25, 11, 26, 0, 27, 2, 28, 10, 29, 10, 30, 7, 31, 7, 32, 12, 33, 13, 34, 10, 35, 14, 0, 1, 0, 36, 36, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 37, 12, 38, 15, 0 </int_array>
|
||||
<int_array len="150"> -1, -1, 1, 0, -1, 11, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 2, 12, 1, 0, 0, 0, 14, 13, -1, 23, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 15, 7, 16, 8, 17, 9, 18, 10, 19, 11, 20, 1, 21, 1, 22, 3, 23, 10, 24, 10, 25, 12, 26, 10, 27, 0, 28, 0, 29, 2, 30, 3, 0, 1, 0, 31, 31, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 32, 13, 33, 0, 34, 2, 35, 10, 36, 10, 37, 7, 38, 7, 39, 12, 40, 14, 41, 10, 42, 15, 0, 1, 0, 43, 43, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 44, 12, 45, 16, 0 </int_array>
|
||||
<string> "conns" </string>
|
||||
<int_array len="0"> </int_array>
|
||||
</dictionary>
|
||||
|
|
|
|||
|
|
@ -1,15 +1,15 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<resource_file type="PackedScene" subresource_count="24" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
|
||||
<ext_resource path="res://robot_demo.*" type="Texture"></ext_resource>
|
||||
<ext_resource path="res://player.*" type="Script"></ext_resource>
|
||||
<ext_resource path="res://sound_shoot.*" type="Sample"></ext_resource>
|
||||
<ext_resource path="res://sound_coin.*" type="Sample"></ext_resource>
|
||||
<ext_resource path="res://osb_right.*" type="Texture"></ext_resource>
|
||||
<ext_resource path="res://sound_jump.*" type="Sample"></ext_resource>
|
||||
<ext_resource path="res://osb_left.*" type="Texture"></ext_resource>
|
||||
<ext_resource path="res://bullet.*" type="Texture"></ext_resource>
|
||||
<ext_resource path="res://osb_jump.*" type="Texture"></ext_resource>
|
||||
<ext_resource path="res://player.*" type="Script"></ext_resource>
|
||||
<ext_resource path="res://osb_right.*" type="Texture"></ext_resource>
|
||||
<ext_resource path="res://sound_coin.*" type="Sample"></ext_resource>
|
||||
<ext_resource path="res://sound_jump.*" type="Sample"></ext_resource>
|
||||
<ext_resource path="res://sound_shoot.*" type="Sample"></ext_resource>
|
||||
<ext_resource path="res://bullet.*" type="Texture"></ext_resource>
|
||||
<ext_resource path="res://osb_fire.*" type="Texture"></ext_resource>
|
||||
<ext_resource path="res://osb_left.*" type="Texture"></ext_resource>
|
||||
<resource type="RayShape2D" path="local://1">
|
||||
<real name="custom_solver_bias"> 0.5 </real>
|
||||
<real name="length"> 20 </real>
|
||||
|
|
@ -101,50 +101,6 @@
|
|||
|
||||
</resource>
|
||||
<resource type="Animation" path="local://6">
|
||||
<string name="resource/name"> "falling_weapon" </string>
|
||||
<real name="length"> 0.5 </real>
|
||||
<bool name="loop"> True </bool>
|
||||
<real name="step"> 0.25 </real>
|
||||
<string name="tracks/0/type"> "value" </string>
|
||||
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
|
||||
<int name="tracks/0/interp"> 1 </int>
|
||||
<dictionary name="tracks/0/keys" shared="false">
|
||||
<string> "cont" </string>
|
||||
<bool> False </bool>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="1"> 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="1" shared="false">
|
||||
<int> 26 </int>
|
||||
</array>
|
||||
<string> "times" </string>
|
||||
<real_array len="1"> 0 </real_array>
|
||||
</dictionary>
|
||||
|
||||
</resource>
|
||||
<resource type="Animation" path="local://7">
|
||||
<string name="resource/name"> "falling" </string>
|
||||
<real name="length"> 0.01 </real>
|
||||
<bool name="loop"> True </bool>
|
||||
<real name="step"> 0.25 </real>
|
||||
<string name="tracks/0/type"> "value" </string>
|
||||
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
|
||||
<int name="tracks/0/interp"> 1 </int>
|
||||
<dictionary name="tracks/0/keys" shared="false">
|
||||
<string> "cont" </string>
|
||||
<bool> False </bool>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="1"> 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="1" shared="false">
|
||||
<int> 21 </int>
|
||||
</array>
|
||||
<string> "times" </string>
|
||||
<real_array len="1"> 0 </real_array>
|
||||
</dictionary>
|
||||
|
||||
</resource>
|
||||
<resource type="Animation" path="local://8">
|
||||
<string name="resource/name"> "run_weapon" </string>
|
||||
<real name="length"> 1.25 </real>
|
||||
<bool name="loop"> True </bool>
|
||||
|
|
@ -171,9 +127,9 @@
|
|||
</dictionary>
|
||||
|
||||
</resource>
|
||||
<resource type="Animation" path="local://9">
|
||||
<string name="resource/name"> "run_gun_fire" </string>
|
||||
<real name="length"> 1.25 </real>
|
||||
<resource type="Animation" path="local://7">
|
||||
<string name="resource/name"> "falling" </string>
|
||||
<real name="length"> 0.01 </real>
|
||||
<bool name="loop"> True </bool>
|
||||
<real name="step"> 0.25 </real>
|
||||
<string name="tracks/0/type"> "value" </string>
|
||||
|
|
@ -183,18 +139,57 @@
|
|||
<string> "cont" </string>
|
||||
<bool> False </bool>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
|
||||
<real_array len="1"> 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="6" shared="false">
|
||||
<int> 10 </int>
|
||||
<int> 11 </int>
|
||||
<int> 12 </int>
|
||||
<int> 13 </int>
|
||||
<int> 14 </int>
|
||||
<int> 5 </int>
|
||||
<array len="1" shared="false">
|
||||
<int> 21 </int>
|
||||
</array>
|
||||
<string> "times" </string>
|
||||
<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
|
||||
<real_array len="1"> 0 </real_array>
|
||||
</dictionary>
|
||||
|
||||
</resource>
|
||||
<resource type="Animation" path="local://8">
|
||||
<string name="resource/name"> "falling_weapon" </string>
|
||||
<real name="length"> 0.5 </real>
|
||||
<bool name="loop"> True </bool>
|
||||
<real name="step"> 0.25 </real>
|
||||
<string name="tracks/0/type"> "value" </string>
|
||||
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
|
||||
<int name="tracks/0/interp"> 1 </int>
|
||||
<dictionary name="tracks/0/keys" shared="false">
|
||||
<string> "cont" </string>
|
||||
<bool> False </bool>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="1"> 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="1" shared="false">
|
||||
<int> 26 </int>
|
||||
</array>
|
||||
<string> "times" </string>
|
||||
<real_array len="1"> 0 </real_array>
|
||||
</dictionary>
|
||||
|
||||
</resource>
|
||||
<resource type="Animation" path="local://9">
|
||||
<string name="resource/name"> "idle_weapon" </string>
|
||||
<real name="length"> 0.5 </real>
|
||||
<bool name="loop"> True </bool>
|
||||
<real name="step"> 0.25 </real>
|
||||
<string name="tracks/0/type"> "value" </string>
|
||||
<node_path name="tracks/0/path"> "sprite:frame" </node_path>
|
||||
<int name="tracks/0/interp"> 1 </int>
|
||||
<dictionary name="tracks/0/keys" shared="false">
|
||||
<string> "cont" </string>
|
||||
<bool> False </bool>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="1"> 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="1" shared="false">
|
||||
<int> 25 </int>
|
||||
</array>
|
||||
<string> "times" </string>
|
||||
<real_array len="1"> 0 </real_array>
|
||||
</dictionary>
|
||||
|
||||
</resource>
|
||||
|
|
@ -243,8 +238,8 @@
|
|||
|
||||
</resource>
|
||||
<resource type="Animation" path="local://12">
|
||||
<string name="resource/name"> "idle_weapon" </string>
|
||||
<real name="length"> 0.5 </real>
|
||||
<string name="resource/name"> "run_gun_fire" </string>
|
||||
<real name="length"> 1.25 </real>
|
||||
<bool name="loop"> True </bool>
|
||||
<real name="step"> 0.25 </real>
|
||||
<string name="tracks/0/type"> "value" </string>
|
||||
|
|
@ -254,13 +249,18 @@
|
|||
<string> "cont" </string>
|
||||
<bool> False </bool>
|
||||
<string> "transitions" </string>
|
||||
<real_array len="1"> 1 </real_array>
|
||||
<real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array>
|
||||
<string> "values" </string>
|
||||
<array len="1" shared="false">
|
||||
<int> 25 </int>
|
||||
<array len="6" shared="false">
|
||||
<int> 10 </int>
|
||||
<int> 11 </int>
|
||||
<int> 12 </int>
|
||||
<int> 13 </int>
|
||||
<int> 14 </int>
|
||||
<int> 5 </int>
|
||||
</array>
|
||||
<string> "times" </string>
|
||||
<real_array len="1"> 0 </real_array>
|
||||
<real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array>
|
||||
</dictionary>
|
||||
|
||||
</resource>
|
||||
|
|
@ -294,7 +294,7 @@
|
|||
<main_resource>
|
||||
<dictionary name="_bundled" shared="false">
|
||||
<string> "names" </string>
|
||||
<string_array len="167">
|
||||
<string_array len="170">
|
||||
<string> "player" </string>
|
||||
<string> "RigidBody2D" </string>
|
||||
<string> "visibility/visible" </string>
|
||||
|
|
@ -351,6 +351,8 @@
|
|||
<string> "config/half_extents" </string>
|
||||
<string> "config/local_space" </string>
|
||||
<string> "config/explosiveness" </string>
|
||||
<string> "config/flip_h" </string>
|
||||
<string> "config/flip_v" </string>
|
||||
<string> "config/texture" </string>
|
||||
<string> "params/direction" </string>
|
||||
<string> "params/spread" </string>
|
||||
|
|
@ -396,19 +398,20 @@
|
|||
<string> "anims/idle" </string>
|
||||
<string> "anims/jumping" </string>
|
||||
<string> "anims/run" </string>
|
||||
<string> "anims/falling_weapon" </string>
|
||||
<string> "anims/falling" </string>
|
||||
<string> "anims/run_weapon" </string>
|
||||
<string> "anims/standing_weapon_ready" </string>
|
||||
<string> "anims/falling" </string>
|
||||
<string> "anims/falling_weapon" </string>
|
||||
<string> "anims/idle_weapon" </string>
|
||||
<string> "anims/jumping_weapon" </string>
|
||||
<string> "anims/crouch" </string>
|
||||
<string> "anims/idle_weapon" </string>
|
||||
<string> "anims/standing_weapon_ready" </string>
|
||||
<string> "playback/active" </string>
|
||||
<string> "playback/speed" </string>
|
||||
<string> "blend_times" </string>
|
||||
<string> "autoplay" </string>
|
||||
<string> "camera" </string>
|
||||
<string> "Camera2D" </string>
|
||||
<string> "rotating" </string>
|
||||
<string> "current" </string>
|
||||
<string> "smoothing" </string>
|
||||
<string> "zoom" </string>
|
||||
|
|
@ -651,7 +654,7 @@
|
|||
<string> "shoot" </string>
|
||||
</array>
|
||||
<string> "nodes" </string>
|
||||
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|
||||
<int_array len="572"> -1, -1, 1, 0, -1, 28, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 8, 13, 9, 14, 10, 15, 8, 16, 5, 17, 11, 18, 3, 19, 3, 20, 0, 21, 8, 22, 12, 23, 8, 24, 0, 25, 0, 26, 2, 27, 3, 28, 13, 29, 14, 0, 0, 0, 31, 30, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 32, 15, 33, 0, 34, 2, 35, 8, 36, 8, 37, 5, 38, 16, 39, 17, 40, 18, 41, 8, 42, 19, 0, 1, 0, 44, 43, -1, 57, 2, 0, 3, 1, 4, 20, 5, 0, 45, 17, 6, 21, 7, 22, 8, 4, 46, 23, 47, 24, 48, 1, 49, 3, 50, 24, 51, 8, 52, 2, 53, 2, 54, 8, 55, 25, 56, 8, 57, 8, 58, 26, 59, 3, 60, 27, 61, 28, 62, 1, 63, 3, 64, 3, 65, 29, 66, 3, 67, 3, 68, 3, 69, 30, 70, 30, 71, 3, 72, 3, 73, 3, 74, 3, 75, 30, 76, 3, 77, 3, 78, 3, 79, 3, 80, 3, 81, 3, 82, 3, 83, 3, 84, 3, 85, 5, 86, 3, 87, 18, 88, 1, 89, 31, 90, 1, 91, 32, 92, 1, 93, 33, 94, 34, 0, 0, 0, 96, 95, -1, 17, 97, 17, 98, 3, 99, 35, 100, 36, 101, 37, 102, 38, 103, 39, 104, 40, 105, 41, 106, 42, 107, 43, 108, 44, 109, 45, 110, 0, 111, 30, 112, 46, 113, 47, 0, 0, 0, 115, 114, -1, 22, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 33, 0, 116, 8, 117, 0, 118, 3, 119, 4, 120, 48, 121, 48, 122, 49, 123, 49, 124, 0, 125, 0, 126, 50, 127, 50, 128, 50, 129, 50, 0, 0, 0, 131, 130, -1, 7, 2, 0, 3, 1, 4, 1, 5, 0, 6, 51, 7, 3, 8, 4, 0, 0, 0, 132, 132, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 52, 7, 3, 8, 53, 133, 6, 134, 8, 0, 0, 0, 136, 135, -1, 14, 137, 12, 138, 54, 139, 3, 140, 1, 141, 3, 142, 3, 143, 3, 144, 55, 145, 55, 146, 55, 147, 55, 148, 5, 149, 3, 150, 3, 0, 0, 0, 151, 151, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 152, 48, 153, 56, 0, 0, 0, 155, 154, -1, 4, 156, 48, 34, 2, 157, 3, 158, 4, 0, 9, 0, 160, 159, -1, 13, 2, 0, 3, 1, 4, 1, 5, 0, 6, 57, 7, 3, 8, 58, 161, 59, 162, 60, 163, 60, 164, 0, 165, 61, 166, 17, 0, 9, 0, 160, 167, -1, 13, 2, 0, 3, 1, 4, 1, 5, 0, 6, 62, 7, 3, 8, 58, 161, 63, 162, 60, 163, 60, 164, 0, 165, 64, 166, 17, 0, 9, 0, 160, 168, -1, 13, 2, 0, 3, 1, 4, 1, 5, 0, 6, 65, 7, 3, 8, 58, 161, 66, 162, 60, 163, 60, 164, 8, 165, 67, 166, 17, 0, 9, 0, 160, 169, -1, 13, 2, 0, 3, 1, 4, 1, 5, 0, 6, 68, 7, 3, 8, 58, 161, 69, 162, 60, 163, 60, 164, 8, 165, 70, 166, 17, 0 </int_array>
|
||||
<string> "conns" </string>
|
||||
<int_array len="0"> </int_array>
|
||||
</dictionary>
|
||||
|
|
|
|||
|
|
@ -1,17 +1,17 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<resource_file type="PackedScene" subresource_count="9" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta">
|
||||
<ext_resource path="res://music.*" type="AudioStreamOGGVorbis"></ext_resource>
|
||||
<resource_file type="PackedScene" subresource_count="9" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
|
||||
<ext_resource path="res://music.*" type="AudioStream"></ext_resource>
|
||||
<ext_resource path="res://tileset.*" type="TileSet"></ext_resource>
|
||||
<ext_resource path="res://seesaw.*" type="PackedScene"></ext_resource>
|
||||
<ext_resource path="res://player.*" type="PackedScene"></ext_resource>
|
||||
<ext_resource path="res://coin.*" type="PackedScene"></ext_resource>
|
||||
<ext_resource path="res://enemy.*" type="PackedScene"></ext_resource>
|
||||
<ext_resource path="res://player.*" type="PackedScene"></ext_resource>
|
||||
<ext_resource path="res://moving_platform.*" type="PackedScene"></ext_resource>
|
||||
<ext_resource path="res://enemy.*" type="PackedScene"></ext_resource>
|
||||
<ext_resource path="res://seesaw.*" type="PackedScene"></ext_resource>
|
||||
<ext_resource path="res://parallax_bg.*" type="PackedScene"></ext_resource>
|
||||
<main_resource>
|
||||
<dictionary name="_bundled" shared="false">
|
||||
<string> "names" </string>
|
||||
<string_array len="92">
|
||||
<string_array len="118">
|
||||
<string> "stage" </string>
|
||||
<string> "Node" </string>
|
||||
<string> "__meta__" </string>
|
||||
|
|
@ -104,15 +104,41 @@
|
|||
<string> "enemy 15" </string>
|
||||
<string> "parallax_bg" </string>
|
||||
<string> "ParallaxBackground" </string>
|
||||
<string> "Label" </string>
|
||||
<string> "margin/left" </string>
|
||||
<string> "margin/top" </string>
|
||||
<string> "margin/right" </string>
|
||||
<string> "margin/bottom" </string>
|
||||
<string> "focus_neighbour/left" </string>
|
||||
<string> "focus_neighbour/top" </string>
|
||||
<string> "focus_neighbour/right" </string>
|
||||
<string> "focus_neighbour/bottom" </string>
|
||||
<string> "focus/ignore_mouse" </string>
|
||||
<string> "focus/stop_mouse" </string>
|
||||
<string> "size_flags/horizontal" </string>
|
||||
<string> "size_flags/stretch_ratio" </string>
|
||||
<string> "range/min" </string>
|
||||
<string> "range/max" </string>
|
||||
<string> "range/step" </string>
|
||||
<string> "range/page" </string>
|
||||
<string> "range/value" </string>
|
||||
<string> "range/exp_edit" </string>
|
||||
<string> "rounded_values" </string>
|
||||
<string> "text" </string>
|
||||
<string> "align" </string>
|
||||
<string> "valign" </string>
|
||||
<string> "autowrap" </string>
|
||||
<string> "uppercase" </string>
|
||||
<string> "percent_visible" </string>
|
||||
</string_array>
|
||||
<string> "version" </string>
|
||||
<int> 1 </int>
|
||||
<string> "conn_count" </string>
|
||||
<int> 0 </int>
|
||||
<string> "node_count" </string>
|
||||
<int> 65 </int>
|
||||
<int> 66 </int>
|
||||
<string> "variants" </string>
|
||||
<array len="84" shared="false">
|
||||
<array len="95" shared="false">
|
||||
<dictionary shared="false">
|
||||
<string> "__editor_plugin_states__" </string>
|
||||
<dictionary shared="false">
|
||||
|
|
@ -133,9 +159,9 @@
|
|||
<string> "pixel_snap" </string>
|
||||
<bool> False </bool>
|
||||
<string> "zoom" </string>
|
||||
<real> 0.598736 </real>
|
||||
<real> 1.108033 </real>
|
||||
<string> "ofs" </string>
|
||||
<vector2> -37.7393, 205.061 </vector2>
|
||||
<vector2> -19.8136, -223.194 </vector2>
|
||||
</dictionary>
|
||||
<string> "3D" </string>
|
||||
<dictionary shared="false">
|
||||
|
|
@ -297,7 +323,7 @@
|
|||
<vector2> 450, 0 </vector2>
|
||||
<resource resource_type="PackedScene" path="res://seesaw.*"> </resource>
|
||||
<vector2> 2402.79, 849.52 </vector2>
|
||||
<resource resource_type="AudioStreamOGGVorbis" path="res://music.*"> </resource>
|
||||
<resource resource_type="AudioStream" path="res://music.*"> </resource>
|
||||
<bool> False </bool>
|
||||
<real> 2 </real>
|
||||
<resource resource_type="PackedScene" path="res://enemy.*"> </resource>
|
||||
|
|
@ -313,9 +339,20 @@
|
|||
<vector2> 3546.2, 1356.19 </vector2>
|
||||
<vector2> 2406.63, 815.115 </vector2>
|
||||
<resource resource_type="PackedScene" path="res://parallax_bg.*"> </resource>
|
||||
<real> 12 </real>
|
||||
<real> -202 </real>
|
||||
<real> 358 </real>
|
||||
<real> -10 </real>
|
||||
<node_path> "" </node_path>
|
||||
<int> 2 </int>
|
||||
<real> 14 </real>
|
||||
<real> 14.769231 </real>
|
||||
<string> "This is a simple demo on how to make a platformer game with Godot. This version uses physics and the 2D physics engine for motion and collision. The demo also shows the benefits of using the scene system, where coins, enemies and the player are edited separatedly and instanced in the stage. To edit the base tiles for the tileset, open the tileset_edit.xml file and follow instructions. " </string>
|
||||
<int> 0 </int>
|
||||
<real> -1 </real>
|
||||
</array>
|
||||
<string> "nodes" </string>
|
||||
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|
||||
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|
||||
<string> "conns" </string>
|
||||
<int_array len="0"> </int_array>
|
||||
</dictionary>
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
Loading…
Add table
Add a link
Reference in a new issue