-improved physics ccd

-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
This commit is contained in:
Juan Linietsky 2014-02-19 11:57:14 -03:00
parent 8c1731b679
commit d7d65fa2f2
65 changed files with 69974 additions and 68330 deletions

View file

@ -321,19 +321,19 @@ static void _generate_contacts_from_supports(const Vector2 * p_points_A,int p_po
template<class ShapeA, class ShapeB>
template<class ShapeA, class ShapeB,bool castA=false,bool castB=false>
class SeparatorAxisTest2D {
const ShapeA *shape_A;
const ShapeB *shape_B;
const Matrix32 *transform_A;
const Matrix32 *transform_B;
const Matrix32 *transform_inv_A;
const Matrix32 *transform_inv_B;
real_t best_depth;
Vector2 best_axis;
int best_axis_count;
int best_axis_index;
Vector2 motion_A;
Vector2 motion_B;
_CollectorCallback2D *callback;
public:
@ -351,6 +351,29 @@ public:
return true;
}
_FORCE_INLINE_ bool test_cast() {
if (castA) {
Vector2 na = motion_A.normalized();
if (!test_axis(na))
return false;
if (!test_axis(na.tangent()))
return false;
}
if (castB) {
Vector2 nb = motion_B.normalized();
if (!test_axis(nb))
return false;
if (!test_axis(nb.tangent()))
return false;
}
return true;
}
_FORCE_INLINE_ bool test_axis(const Vector2& p_axis) {
Vector2 axis=p_axis;
@ -364,8 +387,15 @@ public:
real_t min_A,max_A,min_B,max_B;
shape_A->project_range(axis,*transform_A,min_A,max_A);
shape_B->project_range(axis,*transform_B,min_B,max_B);
if (castA)
shape_A->project_range_cast(motion_A,axis,*transform_A,min_A,max_A);
else
shape_A->project_range(axis,*transform_A,min_A,max_A);
if (castB)
shape_B->project_range_cast(motion_B,axis,*transform_B,min_B,max_B);
else
shape_B->project_range(axis,*transform_B,min_B,max_B);
min_B -= ( max_A - min_A ) * 0.5;
max_B += ( max_A - min_A ) * 0.5;
@ -427,21 +457,28 @@ public:
return; //only collide, no callback
static const int max_supports=2;
Vector2 supports_A[max_supports];
int support_count_A;
shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(),supports_A,support_count_A);
for(int i=0;i<support_count_A;i++) {
supports_A[i] = transform_A->xform(supports_A[i]);
if (castA) {
shape_A->get_supports_transformed_cast(motion_A,-best_axis,*transform_A,supports_A,support_count_A);
} else {
shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(),supports_A,support_count_A);
for(int i=0;i<support_count_A;i++) {
supports_A[i] = transform_A->xform(supports_A[i]);
}
}
Vector2 supports_B[max_supports];
int support_count_B;
shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(),supports_B,support_count_B);
for(int i=0;i<support_count_B;i++) {
supports_B[i] = transform_B->xform(supports_B[i]);
if (castB) {
shape_B->get_supports_transformed_cast(motion_B,best_axis,*transform_B,supports_B,support_count_B);
} else {
shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(),supports_B,support_count_B);
for(int i=0;i<support_count_B;i++) {
supports_B[i] = transform_B->xform(supports_B[i]);
}
}
/*
@ -480,14 +517,15 @@ public:
}
_FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a, const ShapeB *p_shape_B,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
_FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A,const Matrix32& p_transform_a, const ShapeB *p_shape_B,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_A=Vector2(), const Vector2& p_motion_B=Vector2()) {
best_depth=1e15;
shape_A=p_shape_A;
shape_B=p_shape_B;
transform_A=&p_transform_a;
transform_B=&p_transform_b;
transform_inv_A=&p_transform_inv_a;
transform_inv_B=&p_transform_inv_b;
motion_A=p_motion_A;
motion_B=p_motion_B;
callback=p_collector;
#ifdef DEBUG_ENABLED
best_axis_count=0;
@ -503,68 +541,92 @@ public:
/****** SAT TESTS *******/
typedef void (*CollisionFunc)(const Shape2DSW*,const Matrix32&,const Matrix32&,const Shape2DSW*,const Matrix32&,const Matrix32&,_CollectorCallback2D *p_collector);
#define TEST_POINT(m_a,m_b) \
( (!separator.test_axis(((m_a)-(m_b)).normalized())) ||\
(castA && !separator.test_axis(((m_a)+p_motion_a-(m_b)).normalized())) ||\
(castB && !separator.test_axis(((m_a)-((m_b)+p_motion_b)).normalized())) ||\
(castA && castB && !separator.test_axis(((m_a)+p_motion_a-((m_b)+p_motion_b)).normalized())) )
static void _collision_segment_segment(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
typedef void (*CollisionFunc)(const Shape2DSW*,const Matrix32&,const Shape2DSW*,const Matrix32&,_CollectorCallback2D *p_collector,const Vector2&,const Vector2&);
template<bool castA, bool castB>
static void _collision_segment_segment(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const SegmentShape2DSW *segment_B = static_cast<const SegmentShape2DSW*>(p_b);
SeparatorAxisTest2D<SegmentShape2DSW,SegmentShape2DSW> separator(segment_A,p_transform_a,p_transform_inv_a,segment_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<SegmentShape2DSW,SegmentShape2DSW,castA,castB> separator(segment_A,p_transform_a,segment_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
//this collision is kind of pointless
if (!separator.test_previous_axis())
return;
if (!separator.test_axis(p_transform_inv_a.basis_xform_inv(segment_A->get_normal()).normalized()))
if (!separator.test_cast())
return;
if (!separator.test_axis(p_transform_inv_a.basis_xform_inv(segment_B->get_normal()).normalized()))
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
if (!separator.test_axis(segment_B->get_xformed_normal(p_transform_b)))
return;
separator.generate_contacts();
}
static void _collision_segment_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_segment_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
SeparatorAxisTest2D<SegmentShape2DSW,CircleShape2DSW> separator(segment_A,p_transform_a,p_transform_inv_a,circle_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<SegmentShape2DSW,CircleShape2DSW,castA,castB> separator(segment_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//segment normal
if (!separator.test_axis(
(p_transform_a.xform(segment_A->get_b())-p_transform_a.xform(segment_A->get_a())).normalized().tangent()
))
return;
// if (!separator.test_axis(p_transform_inv_a.basis_xform_inv(segment_A->get_normal()).normalized()))
// return;
if (!separator.test_axis((p_transform_a.xform(segment_A->get_a())-p_transform_b.get_origin()).normalized()))
//endpoint a vs circle
if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),p_transform_b.get_origin()))
return;
if (!separator.test_axis((p_transform_a.xform(segment_A->get_b())-p_transform_b.get_origin()).normalized()))
//endpoint b vs circle
if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),p_transform_b.get_origin()))
return;
separator.generate_contacts();
}
static void _collision_segment_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_segment_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
SeparatorAxisTest2D<SegmentShape2DSW,RectangleShape2DSW> separator(segment_A,p_transform_a,p_transform_inv_a,rectangle_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<SegmentShape2DSW,RectangleShape2DSW,castA,castB> separator(segment_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_axis(p_transform_inv_a.basis_xform_inv(segment_A->get_normal()).normalized()))
if (!separator.test_cast())
return;
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
@ -577,50 +639,58 @@ static void _collision_segment_rectangle(const Shape2DSW* p_a,const Matrix32& p_
}
static void _collision_segment_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_segment_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
SeparatorAxisTest2D<SegmentShape2DSW,CapsuleShape2DSW> separator(segment_A,p_transform_a,p_transform_inv_a,capsule_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<SegmentShape2DSW,CapsuleShape2DSW,castA,castB> separator(segment_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_axis(p_transform_inv_a.basis_xform_inv(segment_A->get_normal()).normalized()))
if (!separator.test_cast())
return;
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
return;
if (!separator.test_axis((p_transform_a.xform(segment_A->get_a())-(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)).normalized()))
if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
return;
if (!separator.test_axis((p_transform_a.xform(segment_A->get_a())-(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)).normalized()))
if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
return;
if (!separator.test_axis((p_transform_a.xform(segment_A->get_b())-(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)).normalized()))
if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
return;
if (!separator.test_axis((p_transform_a.xform(segment_A->get_b())-(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)).normalized()))
if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
return;
separator.generate_contacts();
}
static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
SeparatorAxisTest2D<SegmentShape2DSW,ConvexPolygonShape2DSW> separator(segment_A,p_transform_a,p_transform_inv_a,convex_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<SegmentShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(segment_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_axis(p_transform_inv_a.basis_xform_inv(segment_A->get_normal()).normalized()))
if (!separator.test_cast())
return;
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
for(int i=0;i<convex_B->get_point_count();i++) {
if (!separator.test_axis( p_transform_inv_b.basis_xform_inv(convex_B->get_segment_normal(i)).normalized() ))
if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
return;
}
@ -631,35 +701,44 @@ static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Matrix3
/////////
static void _collision_circle_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_circle_circle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
SeparatorAxisTest2D<CircleShape2DSW,CircleShape2DSW> separator(circle_A,p_transform_a,p_transform_inv_a,circle_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<CircleShape2DSW,CircleShape2DSW,castA,castB> separator(circle_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_axis((p_transform_a.get_origin()-p_transform_b.get_origin()).normalized()))
if (!separator.test_cast())
return;
if (TEST_POINT(p_transform_a.get_origin(),p_transform_b.get_origin()))
return;
separator.generate_contacts();
}
static void _collision_circle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_circle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
SeparatorAxisTest2D<CircleShape2DSW,RectangleShape2DSW> separator(circle_A,p_transform_a,p_transform_inv_a,rectangle_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<CircleShape2DSW,RectangleShape2DSW,castA,castB> separator(circle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
const Vector2 &sphere=p_transform_a.elements[2];
const Vector2 *axis=&p_transform_b.elements[0];
const Vector2& half_extents = rectangle_B->get_half_extents();
@ -670,65 +749,120 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Matrix32& p_t
if (!separator.test_axis(axis[1].normalized()))
return;
Vector2 local_v = p_transform_inv_b.xform(p_transform_a.get_origin());
{
Vector2 local_v = p_transform_b.affine_inverse().xform(p_transform_a.get_origin());
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis((p_transform_b.xform(he)-sphere).normalized()))
return;
if (!separator.test_axis((p_transform_b.xform(he)-sphere).normalized()))
return;
}
if (castA) {
Vector2 sphereofs = sphere + p_motion_a;
Vector2 local_v = p_transform_b.affine_inverse().xform(sphereofs);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis((p_transform_b.xform(he)-sphereofs).normalized()))
return;
}
if (castB) {
Vector2 sphereofs = sphere - p_motion_b;
Vector2 local_v = p_transform_b.affine_inverse().xform(sphereofs);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis((p_transform_b.xform(he)-sphereofs).normalized()))
return;
}
if (castA && castB) {
Vector2 sphereofs = sphere - p_motion_b + p_motion_a;
Vector2 local_v = p_transform_b.affine_inverse().xform(sphereofs);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis((p_transform_b.xform(he)-sphereofs).normalized()))
return;
}
separator.generate_contacts();
}
static void _collision_circle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_circle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
SeparatorAxisTest2D<CircleShape2DSW,CapsuleShape2DSW> separator(circle_A,p_transform_a,p_transform_inv_a,capsule_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<CircleShape2DSW,CapsuleShape2DSW,castA,castB> separator(circle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//capsule axis
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
return;
//capsule endpoints
if (!separator.test_axis((p_transform_a.get_origin()-(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)).normalized()))
if (TEST_POINT(p_transform_a.get_origin(),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
return;
if (!separator.test_axis((p_transform_a.get_origin()-(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)).normalized()))
if (TEST_POINT(p_transform_a.get_origin(),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
return;
separator.generate_contacts();
}
static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
SeparatorAxisTest2D<CircleShape2DSW,ConvexPolygonShape2DSW> separator(circle_A,p_transform_a,p_transform_inv_a,convex_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<CircleShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(circle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//poly faces and poly points vs circle
for(int i=0;i<convex_B->get_point_count();i++) {
if (!separator.test_axis( (p_transform_b.xform(convex_B->get_point(i))-p_transform_a.get_origin()).normalized() ))
if (TEST_POINT( p_transform_a.get_origin(),p_transform_b.xform(convex_B->get_point(i)) ))
return;
if (!separator.test_axis( p_transform_inv_b.basis_xform_inv(convex_B->get_segment_normal(i)).normalized() ))
if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
return;
}
@ -738,17 +872,21 @@ static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Matrix32
/////////
static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
SeparatorAxisTest2D<RectangleShape2DSW,RectangleShape2DSW> separator(rectangle_A,p_transform_a,p_transform_inv_a,rectangle_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<RectangleShape2DSW,RectangleShape2DSW,castA,castB> separator(rectangle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//box faces A
if (!separator.test_axis(p_transform_a.elements[0].normalized()))
return;
@ -766,17 +904,21 @@ static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Matrix32&
separator.generate_contacts();
}
static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
SeparatorAxisTest2D<RectangleShape2DSW,CapsuleShape2DSW> separator(rectangle_A,p_transform_a,p_transform_inv_a,capsule_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<RectangleShape2DSW,CapsuleShape2DSW,castA,castB> separator(rectangle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//box faces
if (!separator.test_axis(p_transform_a.elements[0].normalized()))
return;
@ -791,21 +933,77 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_
//box endpoints to capsule circles
Matrix32 boxinv = p_transform_a.affine_inverse();
for(int i=0;i<2;i++) {
Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
{
Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
const Vector2& half_extents = rectangle_A->get_half_extents();
Vector2 local_v = p_transform_inv_a.xform(capsule_endpoint);
const Vector2& half_extents = rectangle_A->get_half_extents();
Vector2 local_v = boxinv.xform(capsule_endpoint);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis(p_transform_a.xform(he-capsule_endpoint).normalized()))
return;
}
if (!separator.test_axis(p_transform_a.xform(he).normalized()))
return;
if (castA) {
Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
capsule_endpoint-=p_motion_a;
const Vector2& half_extents = rectangle_A->get_half_extents();
Vector2 local_v = boxinv.xform(capsule_endpoint);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis(p_transform_a.xform(he-capsule_endpoint).normalized()))
return;
}
if (castB) {
Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
capsule_endpoint+=p_motion_b;
const Vector2& half_extents = rectangle_A->get_half_extents();
Vector2 local_v = boxinv.xform(capsule_endpoint);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis(p_transform_a.xform(he-capsule_endpoint).normalized()))
return;
}
if (castA && castB) {
Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
capsule_endpoint-=p_motion_a;
capsule_endpoint+=p_motion_b;
const Vector2& half_extents = rectangle_A->get_half_extents();
Vector2 local_v = boxinv.xform(capsule_endpoint);
Vector2 he(
(local_v.x<0) ? -half_extents.x : half_extents.x,
(local_v.y<0) ? -half_extents.y : half_extents.y
);
if (!separator.test_axis(p_transform_a.xform(he-capsule_endpoint).normalized()))
return;
}
}
@ -813,16 +1011,20 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Matrix32& p_
separator.generate_contacts();
}
static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
SeparatorAxisTest2D<RectangleShape2DSW,ConvexPolygonShape2DSW> separator(rectangle_A,p_transform_a,p_transform_inv_a,convex_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<RectangleShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(rectangle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//box faces
if (!separator.test_axis(p_transform_a.elements[0].normalized()))
return;
@ -833,7 +1035,7 @@ static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matri
//convex faces
for(int i=0;i<convex_B->get_point_count();i++) {
if (!separator.test_axis( p_transform_inv_b.basis_xform_inv(convex_B->get_segment_normal(i)).normalized() ))
if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
return;
}
@ -844,17 +1046,21 @@ static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matri
/////////
static void _collision_capsule_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_capsule_capsule(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
SeparatorAxisTest2D<CapsuleShape2DSW,CapsuleShape2DSW> separator(capsule_A,p_transform_a,p_transform_inv_a,capsule_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<CapsuleShape2DSW,CapsuleShape2DSW,castA,castB> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//capsule axis
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
@ -873,7 +1079,7 @@ static void _collision_capsule_capsule(const Shape2DSW* p_a,const Matrix32& p_tr
Vector2 capsule_endpoint_B = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(j==0?0.5:-0.5);
if (!separator.test_axis( (capsule_endpoint_A-capsule_endpoint_B).normalized() ))
if (TEST_POINT(capsule_endpoint_A,capsule_endpoint_B) )
return;
}
@ -883,17 +1089,21 @@ static void _collision_capsule_capsule(const Shape2DSW* p_a,const Matrix32& p_tr
}
static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
SeparatorAxisTest2D<CapsuleShape2DSW,ConvexPolygonShape2DSW> separator(capsule_A,p_transform_a,p_transform_inv_a,convex_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<CapsuleShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(capsule_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
//capsule axis
if (!separator.test_axis(p_transform_a.elements[0].normalized()))
@ -909,12 +1119,12 @@ static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Matrix3
Vector2 capsule_endpoint_A = p_transform_a.get_origin()+p_transform_a.elements[1]*capsule_A->get_height()*(j==0?0.5:-0.5);
if (!separator.test_axis( (cpoint - capsule_endpoint_A).normalized() ))
if (TEST_POINT(capsule_endpoint_A,cpoint ))
return;
}
if (!separator.test_axis( p_transform_inv_b.basis_xform_inv(convex_B->get_segment_normal(i)).normalized() ))
if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
return;
}
@ -925,26 +1135,31 @@ static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Matrix3
/////////
static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Matrix32& p_transform_inv_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,const Matrix32& p_transform_inv_b,_CollectorCallback2D *p_collector) {
template<bool castA, bool castB>
static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const Matrix32& p_transform_a,const Shape2DSW* p_b,const Matrix32& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b) {
const ConvexPolygonShape2DSW *convex_A = static_cast<const ConvexPolygonShape2DSW*>(p_a);
const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
SeparatorAxisTest2D<ConvexPolygonShape2DSW,ConvexPolygonShape2DSW> separator(convex_A,p_transform_a,p_transform_inv_a,convex_B,p_transform_b,p_transform_inv_b,p_collector);
SeparatorAxisTest2D<ConvexPolygonShape2DSW,ConvexPolygonShape2DSW,castA,castB> separator(convex_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b);
if (!separator.test_previous_axis())
return;
if (!separator.test_cast())
return;
for(int i=0;i<convex_A->get_point_count();i++) {
if (!separator.test_axis( p_transform_inv_a.basis_xform_inv(convex_A->get_segment_normal(i)).normalized() ))
if (!separator.test_axis( convex_A->get_xformed_segment_normal(p_transform_a,i)))
return;
}
for(int i=0;i<convex_B->get_point_count();i++) {
if (!separator.test_axis( p_transform_inv_b.basis_xform_inv(convex_B->get_segment_normal(i)).normalized() ))
if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
return;
}
@ -955,7 +1170,7 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const
////////
bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Matrix32& p_transform_inv_A, const Shape2DSW *p_shape_B, const Matrix32& p_transform_B, const Matrix32& p_transform_inv_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap,Vector2 *sep_axis) {
bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_transform_A, const Vector2& p_motion_A, const Shape2DSW *p_shape_B, const Matrix32& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap,Vector2 *sep_axis) {
Physics2DServer::ShapeType type_A=p_shape_A->get_type();
@ -971,31 +1186,118 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_
static const CollisionFunc collision_table[5][5]={
{_collision_segment_segment,
_collision_segment_circle,
_collision_segment_rectangle,
_collision_segment_capsule,
_collision_segment_convex_polygon},
{_collision_segment_segment<false,false>,
_collision_segment_circle<false,false>,
_collision_segment_rectangle<false,false>,
_collision_segment_capsule<false,false>,
_collision_segment_convex_polygon<false,false>},
{0,
_collision_circle_circle,
_collision_circle_rectangle,
_collision_circle_capsule,
_collision_circle_convex_polygon},
_collision_circle_circle<false,false>,
_collision_circle_rectangle<false,false>,
_collision_circle_capsule<false,false>,
_collision_circle_convex_polygon<false,false>},
{0,
0,
_collision_rectangle_rectangle,
_collision_rectangle_capsule,
_collision_rectangle_convex_polygon},
_collision_rectangle_rectangle<false,false>,
_collision_rectangle_capsule<false,false>,
_collision_rectangle_convex_polygon<false,false>},
{0,
0,
0,
_collision_capsule_capsule,
_collision_capsule_convex_polygon},
_collision_capsule_capsule<false,false>,
_collision_capsule_convex_polygon<false,false>},
{0,
0,
0,
0,
_collision_convex_polygon_convex_polygon}
_collision_convex_polygon_convex_polygon<false,false>}
};
static const CollisionFunc collision_table_castA[5][5]={
{_collision_segment_segment<true,false>,
_collision_segment_circle<true,false>,
_collision_segment_rectangle<true,false>,
_collision_segment_capsule<true,false>,
_collision_segment_convex_polygon<true,false>},
{0,
_collision_circle_circle<true,false>,
_collision_circle_rectangle<true,false>,
_collision_circle_capsule<true,false>,
_collision_circle_convex_polygon<true,false>},
{0,
0,
_collision_rectangle_rectangle<true,false>,
_collision_rectangle_capsule<true,false>,
_collision_rectangle_convex_polygon<true,false>},
{0,
0,
0,
_collision_capsule_capsule<true,false>,
_collision_capsule_convex_polygon<true,false>},
{0,
0,
0,
0,
_collision_convex_polygon_convex_polygon<true,false>}
};
static const CollisionFunc collision_table_castB[5][5]={
{_collision_segment_segment<false,true>,
_collision_segment_circle<false,true>,
_collision_segment_rectangle<false,true>,
_collision_segment_capsule<false,true>,
_collision_segment_convex_polygon<false,true>},
{0,
_collision_circle_circle<false,true>,
_collision_circle_rectangle<false,true>,
_collision_circle_capsule<false,true>,
_collision_circle_convex_polygon<false,true>},
{0,
0,
_collision_rectangle_rectangle<false,true>,
_collision_rectangle_capsule<false,true>,
_collision_rectangle_convex_polygon<false,true>},
{0,
0,
0,
_collision_capsule_capsule<false,true>,
_collision_capsule_convex_polygon<false,true>},
{0,
0,
0,
0,
_collision_convex_polygon_convex_polygon<false,true>}
};
static const CollisionFunc collision_table_castA_castB[5][5]={
{_collision_segment_segment<true,true>,
_collision_segment_circle<true,true>,
_collision_segment_rectangle<true,true>,
_collision_segment_capsule<true,true>,
_collision_segment_convex_polygon<true,true>},
{0,
_collision_circle_circle<true,true>,
_collision_circle_rectangle<true,true>,
_collision_circle_capsule<true,true>,
_collision_circle_convex_polygon<true,true>},
{0,
0,
_collision_rectangle_rectangle<true,true>,
_collision_rectangle_capsule<true,true>,
_collision_rectangle_convex_polygon<true,true>},
{0,
0,
0,
_collision_capsule_capsule<true,true>,
_collision_capsule_convex_polygon<true,true>},
{0,
0,
0,
0,
_collision_convex_polygon_convex_polygon<true,true>}
};
@ -1010,23 +1312,34 @@ bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Matrix32& p_
const Shape2DSW *B=p_shape_B;
const Matrix32 *transform_A=&p_transform_A;
const Matrix32 *transform_B=&p_transform_B;
const Matrix32 *transform_inv_A=&p_transform_inv_A;
const Matrix32 *transform_inv_B=&p_transform_inv_B;
const Vector2 *motion_A=&p_motion_A;
const Vector2 *motion_B=&p_motion_B;
if (type_A > type_B) {
SWAP(A,B);
SWAP(transform_A,transform_B);
SWAP(transform_inv_A,transform_inv_B);
SWAP(type_A,type_B);
SWAP(motion_A,motion_B);
callback.swap = !callback.swap;
}
CollisionFunc collision_func = collision_table[type_A-2][type_B-2];
CollisionFunc collision_func;
if (*motion_A==Vector2() && *motion_B==Vector2()) {
collision_func = collision_table[type_A-2][type_B-2];
} else if (*motion_A!=Vector2() && *motion_B==Vector2()) {
collision_func = collision_table_castA[type_A-2][type_B-2];
} else if (*motion_A==Vector2() && *motion_B!=Vector2()) {
collision_func = collision_table_castB[type_A-2][type_B-2];
} else {
collision_func = collision_table_castA_castB[type_A-2][type_B-2];
}
ERR_FAIL_COND_V(!collision_func,false);
collision_func(A,*transform_A,*transform_inv_A,B,*transform_B,*transform_inv_B,&callback);
collision_func(A,*transform_A,B,*transform_B,&callback,*motion_A,*motion_B);
return callback.collided;