-begin of export work, not done yet

-fixes to make scenes exported from godot 2.x work
This commit is contained in:
Juan Linietsky 2017-02-12 22:51:16 -03:00
parent 9cdd364fc0
commit d7fd86d51a
9 changed files with 367 additions and 849 deletions

View file

@ -383,7 +383,7 @@ void Object::set(const String& p_name, const Variant& p_value) {
if (p_name=="__meta__") {
metadata=p_value;
} else if (p_name=="script/script") {
} else if (p_name=="script") {
set_script(p_value);
} else if (script_instance) {
script_instance->set(p_name,p_value);
@ -516,7 +516,7 @@ Variant Object::get(const String& p_name) const {
if (p_name=="__meta__")
return metadata;
else if (p_name=="script/script")
else if (p_name=="script")
return script;
if (script_instance) {
@ -539,7 +539,7 @@ void Object::get_property_list(List<PropertyInfo> *p_list,bool p_reversed) const
if (!is_class("Script")) // can still be set, but this is for userfriendlyness
p_list->push_back( PropertyInfo( Variant::OBJECT, "script/script", PROPERTY_HINT_RESOURCE_TYPE, "Script",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_STORE_IF_NONZERO));
p_list->push_back( PropertyInfo( Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_STORE_IF_NONZERO));
if (!metadata.empty())
p_list->push_back( PropertyInfo( Variant::DICTIONARY, "__meta__", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_STORE_IF_NONZERO));
if (script_instance && !p_reversed) {
@ -1041,7 +1041,7 @@ void Object::set_script(const RefPtr& p_script) {
}
_change_notify("script/script");
_change_notify("script");
emit_signal(CoreStringNames::get_singleton()->script_changed);
}