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	Wayland: implement window_get_native_handle
				
					
				
			This will be the most useful for stuff like OpenXR, although we'd need a way to eventually also expose the EGL handles.
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					 2 changed files with 33 additions and 0 deletions
				
			
		|  | @ -557,6 +557,37 @@ Vector<DisplayServer::WindowID> DisplayServerWayland::get_window_list() const { | |||
| 	return ret; | ||||
| } | ||||
| 
 | ||||
| int64_t DisplayServerWayland::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const { | ||||
| 	MutexLock mutex_lock(wayland_thread.mutex); | ||||
| 
 | ||||
| 	switch (p_handle_type) { | ||||
| 		case DISPLAY_HANDLE: { | ||||
| 			return (int64_t)wayland_thread.get_wl_display(); | ||||
| 		} break; | ||||
| 
 | ||||
| 		case WINDOW_HANDLE: { | ||||
| 			return (int64_t)wayland_thread.window_get_wl_surface(p_window); | ||||
| 		} break; | ||||
| 
 | ||||
| 		case WINDOW_VIEW: { | ||||
| 			return 0; // Not supported.
 | ||||
| 		} break; | ||||
| 
 | ||||
| #ifdef GLES3_ENABLED | ||||
| 		case OPENGL_CONTEXT: { | ||||
| 			if (egl_manager) { | ||||
| 				return (int64_t)egl_manager->get_context(p_window); | ||||
| 			} | ||||
| 			return 0; | ||||
| 		} break; | ||||
| #endif // GLES3_ENABLED
 | ||||
| 
 | ||||
| 		default: { | ||||
| 			return 0; | ||||
| 		} break; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| DisplayServer::WindowID DisplayServerWayland::get_window_at_screen_position(const Point2i &p_position) const { | ||||
| 	// Standard Wayland APIs don't support this.
 | ||||
| 	return MAIN_WINDOW_ID; | ||||
|  |  | |||
|  | @ -200,6 +200,8 @@ public: | |||
| 
 | ||||
| 	virtual Vector<DisplayServer::WindowID> get_window_list() const override; | ||||
| 
 | ||||
| 	virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override; | ||||
| 
 | ||||
| 	virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override; | ||||
| 
 | ||||
| 	virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window_id = MAIN_WINDOW_ID) override; | ||||
|  |  | |||
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