Refactor JavaScript platform build script

This commit is contained in:
Leon Krause 2018-03-21 15:51:44 +01:00
parent 25800ffb0e
commit d8d9eea722
9 changed files with 105 additions and 218 deletions

View file

@ -413,14 +413,13 @@ static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_eve
return false;
}
extern "C" {
void send_notification(int notif) {
extern "C" EMSCRIPTEN_KEEPALIVE void send_notification(int notif) {
if (notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || notif == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
_cursor_inside_canvas = notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
}
OS_JavaScript::get_singleton()->get_main_loop()->notification(notif);
}
}
Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
@ -480,8 +479,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
input = memnew(InputDefault);
_input = input;
power_manager = memnew(PowerJavascript);
#define EM_CHECK(ev) \
if (result != EMSCRIPTEN_RESULT_SUCCESS) \
ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
@ -968,15 +965,21 @@ String OS_JavaScript::get_joy_guid(int p_device) const {
}
OS::PowerState OS_JavaScript::get_power_state() {
return power_manager->get_power_state();
WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to POWERSTATE_UNKNOWN");
return OS::POWERSTATE_UNKNOWN;
}
int OS_JavaScript::get_power_seconds_left() {
return power_manager->get_power_seconds_left();
WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to -1");
return -1;
}
int OS_JavaScript::get_power_percent_left() {
return power_manager->get_power_percent_left();
WARN_PRINT("Power management is not supported for the HTML5 platform, defaulting to -1");
return -1;
}
bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {