Merge pull request #35758 from zmanuel/eliminate-draw-pending

Remove redundant thread sync counter draw_pending
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Rémi Verschelde 2022-06-22 18:20:41 +02:00 committed by GitHub
commit d8ef904ffc
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2 changed files with 1 additions and 7 deletions

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@ -333,13 +333,10 @@ void RenderingServerDefault::_thread_exit() {
}
void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
if (!draw_pending.decrement()) {
_draw(p_swap_buffers, frame_step);
}
_draw(p_swap_buffers, frame_step);
}
void RenderingServerDefault::_thread_flush() {
draw_pending.decrement();
}
void RenderingServerDefault::_thread_callback(void *_instance) {
@ -370,7 +367,6 @@ void RenderingServerDefault::_thread_loop() {
void RenderingServerDefault::sync() {
if (create_thread) {
draw_pending.increment();
command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush);
} else {
command_queue.flush_all(); //flush all pending from other threads
@ -379,7 +375,6 @@ void RenderingServerDefault::sync() {
void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
if (create_thread) {
draw_pending.increment();
command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
} else {
_draw(p_swap_buffers, frame_step);