Merge pull request #110926 from syntaxerror247/version-bump-and-page-size-update

[4.4] Android version bumps and page size update
This commit is contained in:
Rémi Verschelde 2025-11-26 22:56:50 +01:00 committed by GitHub
commit d94252cf98
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GPG key ID: B5690EEEBB952194
16 changed files with 66 additions and 33 deletions

1
.gitignore vendored
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@ -89,6 +89,7 @@ local.properties
*.iml
.gradletasknamecache
project.properties
platform/android/java/build/
platform/android/java/*/.cxx/
platform/android/java/*/build/
platform/android/java/*/libs/

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@ -26,6 +26,10 @@ namespace GodotTools.ProjectEditor
var mainGroup = root.AddPropertyGroup();
mainGroup.AddProperty("TargetFramework", GodotMinimumRequiredTfm);
// Non-gradle builds require .NET 9 to match the jar libraries included in the export template.
var net9 = mainGroup.AddProperty("TargetFramework", "net9.0");
net9.Condition = " '$(GodotTargetPlatform)' == 'android' ";
mainGroup.AddProperty("EnableDynamicLoading", "true");
string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true);

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@ -0,0 +1 @@
https://www.nuget.org/packages/Microsoft.NETCore.App.Runtime.Mono.android-arm64/9.0.4

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@ -1,6 +1,7 @@
#!/usr/bin/env python
from misc.utility.scons_hints import *
import platform
import subprocess
import sys
@ -50,18 +51,34 @@ lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSU
env.Depends(lib, thirdparty_obj)
lib_arch_dir = ""
triple_target_dir = ""
if env["arch"] == "arm32":
lib_arch_dir = "armeabi-v7a"
triple_target_dir = "arm-linux-androideabi"
elif env["arch"] == "arm64":
lib_arch_dir = "arm64-v8a"
triple_target_dir = "aarch64-linux-android"
elif env["arch"] == "x86_32":
lib_arch_dir = "x86"
triple_target_dir = "i686-linux-android"
elif env["arch"] == "x86_64":
lib_arch_dir = "x86_64"
triple_target_dir = "x86_64-linux-android"
else:
print_warning("Architecture not suitable for embedding into APK; keeping .so at \\bin")
if lib_arch_dir != "":
host_subpath = ""
if sys.platform.startswith("linux"):
host_subpath = "linux-x86_64"
elif sys.platform.startswith("darwin"):
host_subpath = "darwin-x86_64"
elif sys.platform.startswith("win"):
if platform.machine().endswith("64"):
host_subpath = "windows-x86_64"
else:
host_subpath = "windows"
if lib_arch_dir != "" and host_subpath != "":
if env.dev_build:
lib_type_dir = "dev"
elif env.debug_features:
@ -82,9 +99,7 @@ if lib_arch_dir != "":
out_dir + "/libgodot_android.so", "#bin/libgodot" + env["SHLIBSUFFIX"], Move("$TARGET", "$SOURCE")
)
stl_lib_path = (
str(env["ANDROID_NDK_ROOT"]) + "/sources/cxx-stl/llvm-libc++/libs/" + lib_arch_dir + "/libc++_shared.so"
)
stl_lib_path = f"{env['ANDROID_NDK_ROOT']}/toolchains/llvm/prebuilt/{host_subpath}/sysroot/usr/lib/{triple_target_dir}/libc++_shared.so"
env_android.Command(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
def generate_apk(target, source, env):
@ -99,10 +114,11 @@ if lib_arch_dir != "":
else:
gradle_process = ["./gradlew"]
gradle_process += [
"generateGodotEditor" if env["target"] == "editor" else "generateGodotTemplates",
"--quiet",
]
if env["target"] == "editor":
gradle_process += ["generateGodotEditor", "generateGodotHorizonOSEditor", "generateGodotPicoOSEditor"]
else:
gradle_process += ["generateGodotTemplates"]
gradle_process += ["--quiet"]
if env["debug_symbols"]:
gradle_process += ["-PdoNotStrip=true"]

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@ -64,7 +64,7 @@ def get_android_ndk_root(env: "SConsEnvironment"):
# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
def get_ndk_version():
return "23.2.8568313"
return "28.1.13356709"
# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.

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@ -283,11 +283,11 @@ static const int EXPORT_FORMAT_APK = 0;
static const int EXPORT_FORMAT_AAB = 1;
static const char *APK_ASSETS_DIRECTORY = "assets";
static const char *AAB_ASSETS_DIRECTORY = "assetPacks/installTime/src/main/assets";
static const char *AAB_ASSETS_DIRECTORY = "assetPackInstallTime/src/main/assets";
static const int OPENGL_MIN_SDK_VERSION = 21; // Should match the value in 'platform/android/java/app/config.gradle#minSdk'
static const int VULKAN_MIN_SDK_VERSION = 24;
static const int DEFAULT_TARGET_SDK_VERSION = 34; // Should match the value in 'platform/android/java/app/config.gradle#targetSdk'
static const int DEFAULT_TARGET_SDK_VERSION = 35; // Should match the value in 'platform/android/java/app/config.gradle#targetSdk'
#ifndef ANDROID_ENABLED
void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) {
@ -791,7 +791,7 @@ Error EditorExportPlatformAndroid::save_apk_so(void *p_userdata, const SharedObj
String abi = abis[abi_index].abi;
String dst_path = String("lib").path_join(abi).path_join(p_so.path.get_file());
Vector<uint8_t> array = FileAccess::get_file_as_bytes(p_so.path);
Error store_err = store_in_apk(ed, dst_path, array);
Error store_err = store_in_apk(ed, dst_path, array, Z_NO_COMPRESSION);
ERR_FAIL_COND_V_MSG(store_err, store_err, "Cannot store in apk file '" + dst_path + "'.");
}
}
@ -2542,6 +2542,7 @@ bool _validate_dotnet_tfm(const String &required_tfm, String &r_error) {
List<String> args;
args.push_back("build");
args.push_back(project_path);
args.push_back("/p:GodotTargetPlatform=android");
args.push_back("--getProperty:TargetFramework");
int exitcode;
@ -2576,9 +2577,9 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
err += TTR("Exporting to Android when using C#/.NET is experimental.") + "\n";
if (!gradle_build_enabled) {
// For template exports we only support .NET 8 because the template
// includes .jar dependencies that may only be compatible with .NET 8.
if (!_validate_dotnet_tfm("net8.0", err)) {
// For template exports we only support .NET 9 because the template
// includes .jar dependencies that may only be compatible with .NET 9.
if (!_validate_dotnet_tfm("net9.0", err)) {
r_error = err;
return false;
}

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@ -3,7 +3,7 @@ plugins {
}
assetPack {
packName = "installTime" // Directory name for the asset pack
packName = "assetPackInstallTime" // Directory name for the asset pack
dynamicDelivery {
deliveryType = "install-time" // Delivery mode
}

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@ -90,7 +90,7 @@ android {
jvmTarget = versions.javaVersion
}
assetPacks = [":assetPacks:installTime"]
assetPacks = [":assetPackInstallTime"]
namespace = 'com.godot.game'

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@ -1,19 +1,19 @@
ext.versions = [
androidGradlePlugin: '8.2.0',
compileSdk : 34,
androidGradlePlugin: '8.6.1',
compileSdk : 35,
// Also update 'platform/android/export/export_plugin.cpp#OPENGL_MIN_SDK_VERSION'
minSdk : 21,
// Also update 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
targetSdk : 34,
buildTools : '34.0.0',
kotlinVersion : '1.9.20',
fragmentVersion : '1.7.1',
targetSdk : 35,
buildTools : '35.0.0',
kotlinVersion : '2.1.20',
fragmentVersion : '1.8.6',
nexusPublishVersion: '1.3.0',
javaVersion : JavaVersion.VERSION_17,
// Also update 'platform/android/detect.py#get_ndk_version()' when this is updated.
ndkVersion : '23.2.8568313',
ndkVersion : '28.1.13356709',
splashscreenVersion: '1.0.1',
openxrVendorsVersion: '3.1.2-stable'
openxrVendorsVersion: '4.0.0-stable'
]
@ -411,7 +411,13 @@ ext.shouldUseLegacyPackaging = { ->
return Boolean.parseBoolean(legacyPackagingFlag)
}
// Default behavior for minSdk >= 23
if (getExportMinSdkVersion() <= 29) {
// Use legacy packaging for compatibility with device running api <= 29.
// See https://github.com/godotengine/godot/issues/108842 for reference.
return true
}
// Default behavior for minSdk > 29.
return false
}

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@ -15,4 +15,4 @@ pluginManagement {
}
}
include ':assetPacks:installTime'
include ':assetPackInstallTime'

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@ -184,7 +184,7 @@ dependencies {
implementation "androidx.window:window:1.3.0"
implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"
implementation "androidx.constraintlayout:constraintlayout:2.1.4"
implementation "androidx.constraintlayout:constraintlayout:2.2.1"
implementation "org.bouncycastle:bcprov-jdk15to18:1.78"
// Meta dependencies

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@ -1,6 +1,6 @@
#Wed Jan 17 12:08:26 PST 2024
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.11.1-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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@ -1,5 +1,5 @@
# Non functional cmake build file used to provide Android Studio editor support to the project.
cmake_minimum_required(VERSION 3.6)
cmake_minimum_required(VERSION 3.10)
project(godot)
set(CMAKE_CXX_STANDARD 14)

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@ -43,7 +43,11 @@ afterEvaluate {
name = 'Rémi Verschelde'
email = 'rverschelde@gmail.com'
}
// Add all other devs here...
developer {
id = 'godotengine'
name = 'Godot Engine contributors'
email = 'contact@godotengine.org'
}
}
// Version control info - if you're using GitHub, follow the

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@ -25,5 +25,5 @@ include ':lib'
include ':nativeSrcsConfigs'
include ':editor'
include ':assetPacks:installTime'
project(':assetPacks:installTime').projectDir = file("app/assetPacks/installTime")
include ':assetPackInstallTime'
project(':assetPackInstallTime').projectDir = file("app/assetPackInstallTime")