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Add ROS overload for Callable.Call
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1 changed files with 14 additions and 2 deletions
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@ -79,13 +79,19 @@ namespace Godot
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private const int VarArgsSpanThreshold = 10;
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/// <inheritdoc cref="Call(ReadOnlySpan{Variant})"/>
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public Variant Call(params Variant[] args)
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{
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return Call(args.AsSpan());
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}
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/// <summary>
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/// Calls the method represented by this <see cref="Callable"/>.
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/// Arguments can be passed and should match the method's signature.
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/// </summary>
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/// <param name="args">Arguments that will be passed to the method call.</param>
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/// <returns>The value returned by the method.</returns>
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public unsafe Variant Call(params Variant[] args)
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public unsafe Variant Call(scoped ReadOnlySpan<Variant> args)
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{
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using godot_callable callable = Marshaling.ConvertCallableToNative(this);
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@ -115,12 +121,18 @@ namespace Godot
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}
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}
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/// <inheritdoc cref="CallDeferred(ReadOnlySpan{Variant})"/>
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public void CallDeferred(params Variant[] args)
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{
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CallDeferred(args.AsSpan());
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}
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/// <summary>
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/// Calls the method represented by this <see cref="Callable"/> in deferred mode, i.e. during the idle frame.
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/// Arguments can be passed and should match the method's signature.
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/// </summary>
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/// <param name="args">Arguments that will be passed to the method call.</param>
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public unsafe void CallDeferred(params Variant[] args)
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public unsafe void CallDeferred(scoped ReadOnlySpan<Variant> args)
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{
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using godot_callable callable = Marshaling.ConvertCallableToNative(this);
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