[Scene] Add SceneStringNames::item_selected

This commit is contained in:
A Thousand Ships 2024-05-14 14:21:31 +02:00
parent 0a83e7c5da
commit d9e2fc74c7
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GPG key ID: 2033189A662F8BD7
58 changed files with 135 additions and 131 deletions

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@ -326,8 +326,8 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor) {
spn_count_start->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
spn_count_step->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
spn_count_padding->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
opt_style->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int));
opt_case->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int));
opt_style->connect(SceneStringName(item_selected), callable_mp(this, &RenameDialog::_update_preview_int));
opt_case->connect(SceneStringName(item_selected), callable_mp(this, &RenameDialog::_update_preview_int));
cbut_substitute->connect(SceneStringName(pressed), callable_mp(this, &RenameDialog::_update_preview).bind(""));
cbut_regex->connect(SceneStringName(pressed), callable_mp(this, &RenameDialog::_update_preview).bind(""));
cbut_process->connect(SceneStringName(pressed), callable_mp(this, &RenameDialog::_update_preview).bind(""));