Enhanced debugger. ake 2.1 more productive!

Allow access more informations from remote debugger.
Refector more debugger related code to allow full access to variables.
Array Property Editor now can edit with more objects including remote objects.
Implements `GDInstance::debug_get_globals` to query all gloabl constants avaliable in GDScriptLanguage.
Show globals in debug stack variable panel.
Disabe capitalize property name for  remote object.
Add DictionaryPropertyEdit to edit with Dictionaries.
The serialization/unserialization workflow use binary data instead of dictionary to avoid send too large data.
Do not stop debugger if curent break point stack has error fix #9034.
Don't send all content of strings but first 80 characters from remote debugger.
Add constants into the break point stack tree and remote object instance edit inspector.
Remote GDScript resource object instance list constants in the property inspector.
Add `self` to the local in the break point stack as a remote object.
Move some functions for GDScript related to thier base classes so debugger don't rely on the gdscript module any more.
The slef in the debugger tree now expanded as the instance of script instead of the script resource.
This commit is contained in:
geequlim 2017-05-29 14:09:16 +08:00
parent 171d8a501f
commit da2bcda7be
11 changed files with 936 additions and 220 deletions

View file

@ -29,6 +29,7 @@
/*************************************************************************/
#include "gd_compiler.h"
#include "gd_script.h"
#include "global_constants.h"
#include "globals.h"
#include "os/file_access.h"
@ -242,9 +243,47 @@ void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *
p_values->push_back(instance->debug_get_member_by_index(E->get().index));
}
}
void GDScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
//no globals are really reachable in gdscript
ScriptInstance *GDScriptLanguage::debug_get_stack_level_instance(int p_level) {
ERR_FAIL_COND_V(_debug_parse_err_line >= 0, NULL);
ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, NULL);
int l = _debug_call_stack_pos - p_level - 1;
GDInstance *instance = _call_stack[l].instance;
return instance;
}
void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
const Map<StringName, int> &name_idx = GDScriptLanguage::get_singleton()->get_global_map();
const Variant *globals = GDScriptLanguage::get_singleton()->get_global_array();
for (const Map<StringName, int>::Element *E = name_idx.front(); E; E = E->next()) {
if (ObjectTypeDB::type_exists(E->key()) || Globals::get_singleton()->has_singleton(E->key()) || E->key() == "PI")
continue;
const Variant &var = globals[E->value()];
if (Object *obj = var) {
if (obj->cast_to<GDNativeClass>())
continue;
}
bool skip = false;
for (int i = 0; i < GlobalConstants::get_global_constant_count(); i++) {
if (E->key() == GlobalConstants::get_global_constant_name(i)) {
skip = true;
break;
}
}
if (skip)
continue;
p_globals->push_back(E->key());
p_values->push_back(var);
}
}
String GDScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {