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Revert "Fixed resource loader using not fully loaded scripts"
This reverts commit fd5fc9f3ee
.
This caused significant regressions which are worse than the bug that #96499
aimed to address.
- Reverts #96499.
- Reopens #95909.
- Supersedes #102063.
- Fixes #99006.
- Fixes #101615.
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0b6a717ac1
commit
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3 changed files with 1 additions and 23 deletions
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@ -1075,26 +1075,6 @@ void GDScript::_bind_methods() {
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
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}
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void GDScript::set_path_cache(const String &p_path) {
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if (ResourceCache::has(p_path)) {
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set_path(p_path, true);
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return;
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}
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if (is_root_script()) {
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Script::set_path_cache(p_path);
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}
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String old_path = path;
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path = p_path;
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path_valid = true;
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GDScriptCache::move_script(old_path, p_path);
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for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
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kv.value->set_path_cache(p_path);
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}
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}
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void GDScript::set_path(const String &p_path, bool p_take_over) {
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if (is_root_script()) {
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Script::set_path(p_path, p_take_over);
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