Revert "Fixed resource loader using not fully loaded scripts"

This reverts commit fd5fc9f3ee.

This caused significant regressions which are worse than the bug that #96499
aimed to address.

- Reverts #96499.
- Reopens #95909.
- Supersedes #102063.
- Fixes #99006.
- Fixes #101615.
This commit is contained in:
Rémi Verschelde 2025-02-04 19:51:39 +01:00
parent 0b6a717ac1
commit daa074881b
3 changed files with 1 additions and 23 deletions

View file

@ -1075,26 +1075,6 @@ void GDScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
}
void GDScript::set_path_cache(const String &p_path) {
if (ResourceCache::has(p_path)) {
set_path(p_path, true);
return;
}
if (is_root_script()) {
Script::set_path_cache(p_path);
}
String old_path = path;
path = p_path;
path_valid = true;
GDScriptCache::move_script(old_path, p_path);
for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
kv.value->set_path_cache(p_path);
}
}
void GDScript::set_path(const String &p_path, bool p_take_over) {
if (is_root_script()) {
Script::set_path(p_path, p_take_over);