Fix audio player not resetting after wav finishes

This commit is contained in:
kobewi 2021-03-06 22:45:10 +01:00
parent 05248535f7
commit daa62ccaa3
2 changed files with 16 additions and 12 deletions

View file

@ -105,6 +105,8 @@ void AudioStreamEditor::_audio_changed() {
void AudioStreamEditor::_play() { void AudioStreamEditor::_play() {
if (_player->is_playing()) { if (_player->is_playing()) {
// '_pausing' variable indicates that we want to pause the audio player, not stop it. See '_on_finished()'.
_pausing = true;
_player->stop(); _player->stop();
_play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons")); _play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons"));
set_process(false); set_process(false);
@ -125,10 +127,13 @@ void AudioStreamEditor::_stop() {
void AudioStreamEditor::_on_finished() { void AudioStreamEditor::_on_finished() {
_play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons")); _play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons"));
if (_current == _player->get_stream()->get_length()) { if (!_pausing) {
_current = 0; _current = 0;
_indicator->update(); _indicator->update();
} else {
_pausing = false;
} }
set_process(false);
} }
void AudioStreamEditor::_draw_indicator() { void AudioStreamEditor::_draw_indicator() {
@ -194,8 +199,6 @@ void AudioStreamEditor::_bind_methods() {
AudioStreamEditor::AudioStreamEditor() { AudioStreamEditor::AudioStreamEditor() {
set_custom_minimum_size(Size2(1, 100) * EDSCALE); set_custom_minimum_size(Size2(1, 100) * EDSCALE);
_current = 0;
_dragging = false;
_player = memnew(AudioStreamPlayer); _player = memnew(AudioStreamPlayer);
_player->connect("finished", callable_mp(this, &AudioStreamEditor::_on_finished)); _player->connect("finished", callable_mp(this, &AudioStreamEditor::_on_finished));

View file

@ -41,17 +41,18 @@ class AudioStreamEditor : public ColorRect {
GDCLASS(AudioStreamEditor, ColorRect); GDCLASS(AudioStreamEditor, ColorRect);
Ref<AudioStream> stream; Ref<AudioStream> stream;
AudioStreamPlayer *_player; AudioStreamPlayer *_player = nullptr;
ColorRect *_preview; ColorRect *_preview = nullptr;
Control *_indicator; Control *_indicator = nullptr;
Label *_current_label; Label *_current_label = nullptr;
Label *_duration_label; Label *_duration_label = nullptr;
Button *_play_button; Button *_play_button = nullptr;
Button *_stop_button; Button *_stop_button = nullptr;
float _current; float _current = 0;
bool _dragging; bool _dragging = false;
bool _pausing = false;
void _audio_changed(); void _audio_changed();