Cleanup and unify keyboard input.

- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
bruvzg 2022-12-11 01:21:22 +02:00
parent 9937915ad7
commit daad4aed62
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GPG key ID: 7960FCF39844EC38
61 changed files with 4464 additions and 3655 deletions

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@ -106,11 +106,11 @@ TEST_CASE("[InputEventKey] Key correctly converts itself to text") {
// Key is None without a physical key.
none_key.set_keycode(Key::NONE);
CHECK(none_key.as_text() == " (Physical)");
CHECK(none_key.as_text() == "(Unset)");
// Key is none and has modifiers.
none_key.set_ctrl_pressed(true);
CHECK(none_key.as_text() == "Ctrl+ (Physical)");
CHECK(none_key.as_text() == "Ctrl+(Unset)");
// Key is None WITH a physical key AND modifiers.
none_key.set_physical_keycode(Key::ENTER);
@ -144,8 +144,7 @@ TEST_CASE("[InputEventKey] Key correctly converts itself to text") {
TEST_CASE("[InputEventKey] Key correctly converts its state to a string representation") {
InputEventKey none_key;
// Set physical to true.
CHECK(none_key.to_string() == "InputEventKey: keycode=0 (), mods=none, physical=true, pressed=false, echo=false");
CHECK(none_key.to_string() == "InputEventKey: keycode=(Unset), mods=none, physical=false, pressed=false, echo=false");
// Set physical key to Escape.
none_key.set_physical_keycode(Key::ESCAPE);
CHECK(none_key.to_string() == "InputEventKey: keycode=4194305 (Escape), mods=none, physical=true, pressed=false, echo=false");