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Allow setting a cubemap as default parameter to shader
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13 changed files with 171 additions and 26 deletions
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@ -7978,7 +7978,7 @@ void VisualShaderNodePortPreview::_shader_changed() {
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preview_shader->set_code(shader_code);
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for (int i = 0; i < default_textures.size(); i++) {
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int j = 0;
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for (List<Ref<Texture2D>>::ConstIterator itr = default_textures[i].params.begin(); itr != default_textures[i].params.end(); ++itr, ++j) {
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for (List<Ref<Texture>>::ConstIterator itr = default_textures[i].params.begin(); itr != default_textures[i].params.end(); ++itr, ++j) {
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preview_shader->set_default_texture_parameter(default_textures[i].name, *itr, j);
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}
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}
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