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Show "transparent background" texture only behind actual texture in TexturePreview class + add borders for readability
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3 changed files with 57 additions and 7 deletions
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@ -91,6 +91,7 @@ Camera3DPreview::Camera3DPreview(Camera3D *p_camera) :
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TextureRect *display = get_texture_display();
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display->set_texture(sub_viewport->get_texture());
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sub_viewport->connect("size_changed", callable_mp((CanvasItem *)display, &CanvasItem::queue_redraw));
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sub_viewport->get_texture()->connect_changed(callable_mp((TexturePreview *)this, &Camera3DPreview::_update_texture_display_ratio));
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ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Camera3DPreview::_update_sub_viewport_size));
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_update_sub_viewport_size();
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@ -32,6 +32,8 @@
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#include "editor/editor_string_names.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/aspect_ratio_container.h"
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#include "scene/gui/color_rect.h"
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#include "scene/gui/label.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/animated_texture.h"
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@ -61,11 +63,25 @@ void TexturePreview::_notification(int p_what) {
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metadata_label->add_theme_font_override(SceneStringName(font), metadata_label_font);
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}
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bg_rect->set_color(get_theme_color(SNAME("dark_color_2"), EditorStringName(Editor)));
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checkerboard->set_texture(get_editor_theme_icon(SNAME("Checkerboard")));
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cached_outline_color = get_theme_color(SNAME("extra_border_color_1"), EditorStringName(Editor));
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} break;
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}
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}
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void TexturePreview::_draw_outline() {
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const float outline_width = Math::round(EDSCALE);
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const Rect2 outline_rect = Rect2(Vector2(), texture_display->get_size()).grow(outline_width * 0.5);
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texture_display->draw_rect(outline_rect, cached_outline_color, false, outline_width);
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}
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void TexturePreview::_update_texture_display_ratio() {
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if (texture_display->get_texture().is_valid()) {
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centering_container->set_ratio(texture_display->get_texture()->get_size().aspect());
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}
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}
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void TexturePreview::_update_metadata_label_text() {
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const Ref<Texture2D> texture = texture_display->get_texture();
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@ -124,25 +140,49 @@ void TexturePreview::_update_metadata_label_text() {
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}
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TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
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set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE);
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bg_rect = memnew(ColorRect);
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add_child(bg_rect);
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margin_container = memnew(MarginContainer);
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const float outline_width = Math::round(EDSCALE);
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margin_container->add_theme_constant_override("margin_right", outline_width);
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margin_container->add_theme_constant_override("margin_top", outline_width);
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margin_container->add_theme_constant_override("margin_left", outline_width);
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margin_container->add_theme_constant_override("margin_bottom", outline_width);
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add_child(margin_container);
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centering_container = memnew(AspectRatioContainer);
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margin_container->add_child(centering_container);
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checkerboard = memnew(TextureRect);
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checkerboard->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
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checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
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checkerboard->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED);
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checkerboard->set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE);
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add_child(checkerboard);
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centering_container->add_child(checkerboard);
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texture_display = memnew(TextureRect);
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texture_display->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
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texture_display->set_texture(p_texture);
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texture_display->set_anchors_preset(TextureRect::PRESET_FULL_RECT);
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texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
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texture_display->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
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add_child(texture_display);
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centering_container->add_child(texture_display);
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texture_display->connect(SceneStringName(draw), callable_mp(this, &TexturePreview::_draw_outline));
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if (p_texture.is_valid()) {
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_update_texture_display_ratio();
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p_texture->connect_changed(callable_mp(this, &TexturePreview::_update_texture_display_ratio));
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}
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if (p_show_metadata) {
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metadata_label = memnew(Label);
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if (p_texture.is_valid()) {
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_update_metadata_label_text();
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p_texture->connect_changed(callable_mp(this, &TexturePreview::_update_metadata_label_text));
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}
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// It's okay that these colors are static since the grid color is static too.
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metadata_label->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
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@ -36,6 +36,8 @@
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#include "scene/gui/margin_container.h"
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#include "scene/resources/texture.h"
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class AspectRatioContainer;
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class ColorRect;
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class TextureRect;
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class TexturePreview : public MarginContainer {
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@ -44,13 +46,20 @@ class TexturePreview : public MarginContainer {
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private:
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TextureRect *texture_display = nullptr;
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MarginContainer *margin_container = nullptr;
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AspectRatioContainer *centering_container = nullptr;
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ColorRect *bg_rect = nullptr;
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TextureRect *checkerboard = nullptr;
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Label *metadata_label = nullptr;
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Color cached_outline_color;
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void _draw_outline();
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void _update_metadata_label_text();
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protected:
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void _notification(int p_what);
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void _update_texture_display_ratio();
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public:
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TextureRect *get_texture_display();
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