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Make gizmo plugin handle SpriteBase3D instead of Sprite3D
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commit
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5 changed files with 23 additions and 27 deletions
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@ -71,7 +71,7 @@
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#include "editor/plugins/gizmos/shape_cast_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/soft_body_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/spring_arm_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/sprite_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/sprite_base_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/vehicle_body_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.h"
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#include "editor/plugins/gizmos/voxel_gi_gizmo_plugin.h"
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@ -7071,7 +7071,7 @@ void Node3DEditor::_init_grid() {
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if (primary_grid_steps != 10) { // Log10 of 10 is 1.
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// Change of base rule, divide by ln(10).
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real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094;
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// Trucation (towards zero) is intentional.
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// Truncation (towards zero) is intentional.
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division_level_max = (int)(division_level_max / div);
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division_level_min = (int)(division_level_min / div);
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}
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@ -7972,7 +7972,7 @@ void Node3DEditor::_register_all_gizmos() {
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add_gizmo_plugin(Ref<MeshInstance3DGizmoPlugin>(memnew(MeshInstance3DGizmoPlugin)));
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add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
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add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin)));
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add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin)));
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add_gizmo_plugin(Ref<SpriteBase3DGizmoPlugin>(memnew(SpriteBase3DGizmoPlugin)));
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add_gizmo_plugin(Ref<Label3DGizmoPlugin>(memnew(Label3DGizmoPlugin)));
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add_gizmo_plugin(Ref<Marker3DGizmoPlugin>(memnew(Marker3DGizmoPlugin)));
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add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin)));
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