mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 07:53:26 +00:00
Add Span
and some basic uses from Geometry
.
This commit is contained in:
parent
8c10cd6646
commit
db9921b17f
12 changed files with 264 additions and 18 deletions
|
@ -35,6 +35,7 @@
|
|||
#include "core/os/memory.h"
|
||||
#include "core/pool_vector.h"
|
||||
#include "core/sort_array.h"
|
||||
#include "core/span.h"
|
||||
#include "core/vector.h"
|
||||
|
||||
#include <type_traits>
|
||||
|
@ -283,6 +284,9 @@ public:
|
|||
return ret;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Span<T> span() const { return Span(data, count); }
|
||||
_FORCE_INLINE_ operator Span<T>() const { return span(); }
|
||||
|
||||
_FORCE_INLINE_ LocalVector() {}
|
||||
_FORCE_INLINE_ LocalVector(const LocalVector &p_from) {
|
||||
resize(p_from.size());
|
||||
|
@ -290,12 +294,21 @@ public:
|
|||
data[i] = p_from.data[i];
|
||||
}
|
||||
}
|
||||
|
||||
LocalVector(const Span<T> &p_from) {
|
||||
resize(p_from.size());
|
||||
for (U i = 0; i < count; i++) {
|
||||
data[i] = p_from[i];
|
||||
}
|
||||
}
|
||||
|
||||
LocalVector(const Vector<T> &p_from) {
|
||||
resize(p_from.size());
|
||||
for (U i = 0; i < count; i++) {
|
||||
data[i] = p_from[i];
|
||||
}
|
||||
}
|
||||
|
||||
LocalVector(const PoolVector<T> &p_from) {
|
||||
resize(p_from.size());
|
||||
typename PoolVector<T>::Read r = p_from.read();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue