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Use real_t in editor plugins
Also use const more often and delete dead code in CanvasItemEditor
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9 changed files with 184 additions and 213 deletions
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@ -724,7 +724,7 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2
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xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
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xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
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AABB rot_aabb = xform.xform(aabb);
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float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
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real_t m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
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if (m == 0) {
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return Ref<Texture2D>();
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}
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