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PackedScene: Use ObjectID for DeferredNodePathProperties base
Help do proper error handling and avoid a crash. Works around #103263.
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2 changed files with 14 additions and 12 deletions
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@ -70,7 +70,7 @@ class SceneState : public RefCounted {
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};
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struct DeferredNodePathProperties {
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Node *base = nullptr;
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ObjectID base;
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StringName property;
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Variant value;
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};
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