PackedScene: Use ObjectID for DeferredNodePathProperties base

Help do proper error handling and avoid a crash.

Works around #103263.
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Rémi Verschelde 2025-02-26 00:53:15 +01:00
parent 3ef055fecb
commit dbdd8a2db9
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GPG key ID: C3336907360768E1
2 changed files with 14 additions and 12 deletions

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@ -70,7 +70,7 @@ class SceneState : public RefCounted {
};
struct DeferredNodePathProperties {
Node *base = nullptr;
ObjectID base;
StringName property;
Variant value;
};