Calculate the viewport location correctly in OpenXR

Fixes #104193

In OpenXR the viewport location is not centered on the transform origin

(cherry picked from commit 8e3e2a8f44)
This commit is contained in:
Jamie Pate 2025-03-16 11:27:00 -07:00 committed by Rémi Verschelde
parent ce7a785682
commit dcd9b6e48a
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GPG key ID: C3336907360768E1
2 changed files with 22 additions and 12 deletions

View file

@ -525,14 +525,14 @@ void RaycastOcclusionCull::buffer_set_size(RID p_buffer, const Vector2i &p_size)
buffers[p_buffer].resize(p_size); buffers[p_buffer].resize(p_size);
} }
Vector2 RaycastOcclusionCull::_jitter_half_extents(const Vector2 &p_half_extents, const Size2i &p_viewport_size) { Vector2 RaycastOcclusionCull::_get_jitter(const Rect2 &p_viewport_rect, const Size2i &p_buffer_size) {
if (!_jitter_enabled) { if (!_jitter_enabled) {
return p_half_extents; return Vector2();
} }
// Prevent divide by zero when using NULL viewport. // Prevent divide by zero when using NULL viewport.
if ((p_viewport_size.x <= 0) || (p_viewport_size.y <= 0)) { if ((p_buffer_size.x <= 0) || (p_buffer_size.y <= 0)) {
return p_half_extents; return Vector2();
} }
int32_t frame = Engine::get_singleton()->get_frames_drawn(); int32_t frame = Engine::get_singleton()->get_frames_drawn();
@ -568,8 +568,8 @@ Vector2 RaycastOcclusionCull::_jitter_half_extents(const Vector2 &p_half_extents
jitter = Vector2(0.5f, 0.5f); jitter = Vector2(0.5f, 0.5f);
} break; } break;
} }
Vector2 half_extents = p_viewport_rect.get_size() * 0.5;
jitter *= Vector2(p_half_extents.x / (float)p_viewport_size.x, p_half_extents.y / (float)p_viewport_size.y); jitter *= Vector2(half_extents.x / (float)p_buffer_size.x, half_extents.y / (float)p_buffer_size.y);
// The multiplier here determines the jitter magnitude in pixels. // The multiplier here determines the jitter magnitude in pixels.
// It seems like a value of 0.66 matches well the above jittering pattern as it generates subpixel samples at 0, 1/3 and 2/3 // It seems like a value of 0.66 matches well the above jittering pattern as it generates subpixel samples at 0, 1/3 and 2/3
@ -578,7 +578,16 @@ Vector2 RaycastOcclusionCull::_jitter_half_extents(const Vector2 &p_half_extents
// False shown can lower percentage that are occluded, and therefore performance. // False shown can lower percentage that are occluded, and therefore performance.
jitter *= 0.66f; jitter *= 0.66f;
return p_half_extents + jitter; return jitter;
}
Rect2 _get_viewport_rect(const Projection &p_cam_projection) {
// NOTE: This assumes a rectangular projection plane, i.e. that:
// - the matrix is a projection across z-axis (i.e. is invertible and columns[0][1], [0][3], [1][0] and [1][3] == 0)
// - the projection plane is rectangular (i.e. columns[0][2] and [1][2] == 0 if columns[2][3] != 0)
Size2 half_extents = p_cam_projection.get_viewport_half_extents();
Point2 bottom_left = -half_extents * Vector2(p_cam_projection.columns[3][0] * p_cam_projection.columns[3][3] + p_cam_projection.columns[2][0] * p_cam_projection.columns[2][3] + 1, p_cam_projection.columns[3][1] * p_cam_projection.columns[3][3] + p_cam_projection.columns[2][1] * p_cam_projection.columns[2][3] + 1);
return Rect2(bottom_left, 2 * half_extents);
} }
void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) { void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) {
@ -595,11 +604,12 @@ void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_
Scenario &scenario = scenarios[buffer.scenario_rid]; Scenario &scenario = scenarios[buffer.scenario_rid];
scenario.update(); scenario.update();
Vector2 viewport_half = p_cam_projection.get_viewport_half_extents(); Rect2 vp_rect = _get_viewport_rect(p_cam_projection);
Vector2 jitter_viewport_half = _jitter_half_extents(viewport_half, buffer.get_occlusion_buffer_size()); Vector2 bottom_left = vp_rect.position;
Vector3 near_bottom_left = Vector3(-jitter_viewport_half.x, -jitter_viewport_half.y, -p_cam_projection.get_z_near()); bottom_left += _get_jitter(vp_rect, buffer.get_occlusion_buffer_size());
Vector3 near_bottom_left = Vector3(bottom_left.x, bottom_left.y, -p_cam_projection.get_z_near());
buffer.update_camera_rays(p_cam_transform, near_bottom_left, 2 * viewport_half, p_cam_projection.get_z_far(), p_cam_orthogonal); buffer.update_camera_rays(p_cam_transform, near_bottom_left, vp_rect.get_size(), p_cam_projection.get_z_far(), p_cam_orthogonal);
scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks.ptr(), buffer.camera_rays_tile_count); scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks.ptr(), buffer.camera_rays_tile_count);
buffer.sort_rays(-p_cam_transform.basis.get_column(2), p_cam_orthogonal); buffer.sort_rays(-p_cam_transform.basis.get_column(2), p_cam_orthogonal);

View file

@ -162,7 +162,7 @@ private:
bool _jitter_enabled = false; bool _jitter_enabled = false;
void _init_embree(); void _init_embree();
Vector2 _jitter_half_extents(const Vector2 &p_half_extents, const Size2i &p_viewport_size); Vector2 _get_jitter(const Rect2 &p_viewport_rect, const Size2i &p_buffer_size);
public: public:
virtual bool is_occluder(RID p_rid) override; virtual bool is_occluder(RID p_rid) override;