Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT

For consistency. Every other exposed `one_shot` is spaced out like this.
This commit is contained in:
Micky 2022-09-01 15:44:42 +02:00
parent 0c4d578bdf
commit dd26ecdd31
18 changed files with 27 additions and 26 deletions

View file

@ -1060,7 +1060,7 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
}
}
bool disconnect = c.flags & CONNECT_ONESHOT;
bool disconnect = c.flags & CONNECT_ONE_SHOT;
#ifdef TOOLS_ENABLED
if (disconnect && (c.flags & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) {
//this signal was connected from the editor, and is being edited. just don't disconnect for now
@ -1575,7 +1575,7 @@ void Object::_bind_methods() {
BIND_ENUM_CONSTANT(CONNECT_DEFERRED);
BIND_ENUM_CONSTANT(CONNECT_PERSIST);
BIND_ENUM_CONSTANT(CONNECT_ONESHOT);
BIND_ENUM_CONSTANT(CONNECT_ONE_SHOT);
BIND_ENUM_CONSTANT(CONNECT_REFERENCE_COUNTED);
}