[Editor] Expose more editor settings to documentation

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
This commit is contained in:
A Thousand Ships 2024-06-21 12:47:17 +02:00
parent 83d54ab2ad
commit dd6443193c
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GPG key ID: 2033189A662F8BD7
40 changed files with 283 additions and 81 deletions

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@ -47,7 +47,7 @@
#include "scene/resources/image_texture.h"
static inline void setup_http_request(HTTPRequest *request) {
request->set_use_threads(EDITOR_DEF("asset_library/use_threads", true));
request->set_use_threads(EDITOR_GET("asset_library/use_threads"));
const String proxy_host = EDITOR_GET("network/http_proxy/host");
const int proxy_port = EDITOR_GET("network/http_proxy/port");
@ -703,6 +703,7 @@ void EditorAssetLibrary::_notification(int p_what) {
}
void EditorAssetLibrary::_update_repository_options() {
// TODO: Move to editor_settings.cpp
Dictionary default_urls;
default_urls["godotengine.org (Official)"] = "https://godotengine.org/asset-library/api";
Dictionary available_urls = _EDITOR_DEF("asset_library/available_urls", default_urls, true);