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Fix GPUParticles3D generate AABB
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2 changed files with 2 additions and 5 deletions
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@ -4352,10 +4352,8 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
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total_amount *= particles->trail_bind_poses.size();
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}
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Vector<ParticleData> data;
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data.resize(total_amount);
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Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
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ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
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Transform3D inv = particles->emission_transform.affine_inverse();
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@ -4363,7 +4361,7 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
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if (buffer.size()) {
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bool first = true;
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const ParticleData *particle_data = (const ParticleData *)data.ptr();
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const ParticleData *particle_data = reinterpret_cast<const ParticleData *>(buffer.ptr());
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for (int i = 0; i < total_amount; i++) {
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if (particle_data[i].active) {
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Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
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@ -621,7 +621,6 @@ private:
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float color[4];
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float custom[3];
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float lifetime;
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uint32_t pad[3];
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};
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struct ParticlesFrameParams {
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