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	[Net] Single rpc annotation. "sync" no longer part of mode.
				
					
				
			- Move the "sync" property for RPCs to RPCConfig.
- Unify GDScript annotations into a single one:
  - `@rpc(master)` # default
  - `@rpc(puppet)`
  - `@rpc(any)` # former `@remote`
- Implement three additional `@rpc` options:
  - The second parameter is the "sync" option (which also calls the
    function locally when RPCing). One of "sync", "nosync".
  - The third parameter is the transfer mode (reliable, unreliable,
    ordered).
  - The third parameter is the channel (unused for now).
			
			
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					 17 changed files with 72 additions and 127 deletions
				
			
		|  | @ -472,7 +472,7 @@ private: | |||
| 
 | ||||
| 	int _initial_line = 0; | ||||
| 	bool _static = false; | ||||
| 	MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; | ||||
| 	MultiplayerAPI::RPCConfig rpc_config; | ||||
| 
 | ||||
| 	GDScript *_script = nullptr; | ||||
| 
 | ||||
|  | @ -592,7 +592,7 @@ public: | |||
| 	void disassemble(const Vector<String> &p_code_lines) const; | ||||
| #endif | ||||
| 
 | ||||
| 	_FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; } | ||||
| 	_FORCE_INLINE_ MultiplayerAPI::RPCConfig get_rpc_config() const { return rpc_config; } | ||||
| 	GDScriptFunction(); | ||||
| 	~GDScriptFunction(); | ||||
| }; | ||||
|  |  | |||
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	 Fabio Alessandrelli
						Fabio Alessandrelli