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FineTune HDR and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
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15 changed files with 517 additions and 11 deletions
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@ -1098,6 +1098,7 @@ void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector<
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baked_light->data.octree_steps=decode_uint32(&r[16]);
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baked_light->data.octree_tex_pixel_size.x=1.0/tex_w;
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baked_light->data.octree_tex_pixel_size.y=1.0/tex_h;
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baked_light->data.texture_multiplier=decode_uint32(&r[20]);
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baked_light->octree_aabb.pos.x=decode_float(&r[32]);
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