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Rename Transform to Transform3D in core
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parent
b80494e633
commit
de3f6699a5
257 changed files with 1697 additions and 1702 deletions
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@ -359,12 +359,12 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
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camera = RS::get_singleton()->camera_create();
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RS::get_singleton()->viewport_attach_camera(viewport, camera);
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RS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
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RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
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RS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
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light = RS::get_singleton()->directional_light_create();
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light_instance = RS::get_singleton()->instance_create2(light, scenario);
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RS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
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RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
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light2 = RS::get_singleton()->directional_light_create();
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RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
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@ -372,7 +372,7 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
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light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
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RS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
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RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
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sphere = RS::get_singleton()->mesh_create();
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sphere_instance = RS::get_singleton()->instance_create2(sphere, scenario);
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@ -720,7 +720,7 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2
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AABB aabb = mesh->get_aabb();
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Vector3 ofs = aabb.position + aabb.size * 0.5;
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aabb.position -= ofs;
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Transform xform;
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Transform3D xform;
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xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
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xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
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AABB rot_aabb = xform.xform(aabb);
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@ -780,20 +780,20 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
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camera = RS::get_singleton()->camera_create();
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RS::get_singleton()->viewport_attach_camera(viewport, camera);
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RS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
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RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
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//RS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
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RS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
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light = RS::get_singleton()->directional_light_create();
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light_instance = RS::get_singleton()->instance_create2(light, scenario);
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RS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
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RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
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light2 = RS::get_singleton()->directional_light_create();
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RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
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//RS::get_singleton()->light_set_color(light2, RS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
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light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
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RS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
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RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
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//sphere = RS::get_singleton()->mesh_create();
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mesh_instance = RS::get_singleton()->instance_create();
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