Rename Transform to Transform3D in core

This commit is contained in:
Aaron Franke 2020-10-17 01:08:21 -04:00
parent b80494e633
commit de3f6699a5
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GPG key ID: 40A1750B977E56BF
257 changed files with 1697 additions and 1702 deletions

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@ -127,7 +127,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
continue;
}
//Transform shape_transform = sb->shape_owner_get_transform(E->get());
//Transform3D shape_transform = sb->shape_owner_get_transform(E->get());
//shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
@ -147,7 +147,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
p_library->set_item_shapes(id, collisions);
Ref<NavigationMesh> navmesh;
Transform navmesh_transform;
Transform3D navmesh_transform;
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
if (!Object::cast_to<NavigationRegion3D>(child2)) {
@ -170,7 +170,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
if (true) {
Vector<Ref<Mesh>> meshes;
Vector<Transform> transforms;
Vector<Transform3D> transforms;
Vector<int> ids = p_library->get_item_list();
for (int i = 0; i < ids.size(); i++) {
if (mesh_instances.find(ids[i])) {