Rename Transform to Transform3D in core

This commit is contained in:
Aaron Franke 2020-10-17 01:08:21 -04:00
parent b80494e633
commit de3f6699a5
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GPG key ID: 40A1750B977E56BF
257 changed files with 1697 additions and 1702 deletions

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@ -111,7 +111,7 @@ void MultiMeshEditor::_populate() {
return;
}
Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
Transform3D geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
Vector<Face3> geometry = ss_instance->get_faces(VisualInstance3D::FACES_SOLID);
@ -167,7 +167,7 @@ void MultiMeshEditor::_populate() {
float _scale = populate_scale->get_value();
int axis = populate_axis->get_selected();
Transform axis_xform;
Transform3D axis_xform;
if (axis == Vector3::AXIS_Z) {
axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5);
}
@ -191,7 +191,7 @@ void MultiMeshEditor::_populate() {
Vector3 normal = face.get_plane().normal;
Vector3 op_axis = (face.vertex[0] - face.vertex[1]).normalized();
Transform xform;
Transform3D xform;
xform.set_look_at(pos, pos + op_axis, normal);
xform = xform * axis_xform;